Ork Slayer Gamedev

Next up on ASCII Ork Slayer v2 👇

✨ Besides a comprehensive video about the whole game, which feature would you like to see in-depth?

⚡ Speed-based Battles:
This one’s fun! Instead of the classic turn-based system, battles are now speed-based. Each character has a speed stat — for the hero, it's calculated from attributes and items; for enemies, it's fixed. Bigger enemies are slower, smaller ones are faster. A great way to balance the game!

🔮 Passive / Active / Status Skills:
The original game had some basic skills, but they weren’t reusable. The new system is highly scalable — characters can use passive (buffs/debuffs), active (attacks/heals/AoEs), and status-inflicting (burn, stun, poison...) skills.

⚔️ Dynamic Inventory:
Forget fixed slots like main/body/head — now you can carry lots of items and manage them however you like! Each item grants unique bonuses and supports different playstyles.

💰 Merchants who buy and sell:
Traders got a full rework. Got old gear you don’t need? Sell it for gold! You can also upgrade merchants to unlock rarer and more powerful items.

8 months ago | [YT] | 7