I've been doing a lot of research for potential future projects this week and really digging into the lore of both the Jurassic Park/lost world movies and novels to get a better understanding of the islandโs endemic fauna, geography and topography... And oh man, is this franchise messy...
๐บ๏ธ Maps Though the first book is remarkably faithful to the movie adaptation in terms of story beats, there are some noticeable differences in locations, especially since the addition of Jurassic World to the franchise. Even within the original movie's own lore, there are many variations of the map showing enclosures and buildings in different places. Fans have tried to make composites of all the different Isla Nublar and Isla Sorna maps and their own aesthetic versions of the safari adventure tour through videos and fan made games with great care, though it's a shame the lore isn't consistent.
๐ Safari Tour The map contradictions make the task of creating a safari tour ASMR track very complicated. I also like to create realistic non looping audio - as if heard from the POV of a character or captured by a field microphone (which I'm used to using as a videographer), but a microphone or character wouldn't really hear many dinosaur sounds (or even bird calls) as most of that sound would be dampened inside the vehicle unless the windows were down for the entire ride. There is also the question of whether to create a functioning Park tour ambience or go full screen accuracy and have a tour that ends abruptly ๐ฆ
๐๏ธ Other attractions I'm also thinking of other possible tour routes and rides that weren't operational or conceived at the time of the movie events, like the jungle river cruise or maybe even a guided nature trail in a secluded part of the island where guests are accompanied by an interactive CD ROM that teaches you about the ecosystem and endemic fauna (which I obsess about tirelessly).
๐ฆ Birds A large part of making these ambience tracks screen accurate is identifying the numerous birds, frogs and insects that you can hear in the background foley throughout the movies. There is a bit of a myth circulating online that the sound designers exclusively used rainforest recordings from costa rica (near where the fictional island is supposed to be located) to make the movie more faithful to the books. This isn't entirely true as you can hear many species of birds and frogs from north America and Australia such as American bull frogs, cane toads, Eastern whipbirds and on Isla Sorna: kookaburras and ravens. As the movies were shot in Hawaii and the redwood forest in California (which has few if any birds as a result of the low insect population), it's more than likely that the sound designers used sounds from a variety of sources. This makes bird IDs extra difficult to pin down as none can be confirmed with visibility or search apps which use your location to narrow down searches. The Jurassic World Evolution games seem to share some of the same ambient qualities to the movies, but again, the birds are so difficult to identify as there are overlapping layers of audio often from different geographical locations.
In the meantime, I've made some progress on a Dilophosaurus ambience track and there are a few WIP snippets on my patreon. I've also been rebuilding dinosaur sound effect libraries for making future edits quicker.
I hope you're enjoying most recent uploads of the park gates and visitor centre. If you'd like to hear a safari tour track, let me know your thoughts and ideas for the tour route and what dinosaurs you'd like to hear.
Jurassic Park Atmospheres
I've been doing a lot of research for potential future projects this week and really digging into the lore of both the Jurassic Park/lost world movies and novels to get a better understanding of the islandโs endemic fauna, geography and topography... And oh man, is this franchise messy...
๐บ๏ธ Maps
Though the first book is remarkably faithful to the movie adaptation in terms of story beats, there are some noticeable differences in locations, especially since the addition of Jurassic World to the franchise. Even within the original movie's own lore, there are many variations of the map showing enclosures and buildings in different places. Fans have tried to make composites of all the different Isla Nublar and Isla Sorna maps and their own aesthetic versions of the safari adventure tour through videos and fan made games with great care, though it's a shame the lore isn't consistent.
๐ Safari Tour
The map contradictions make the task of creating a safari tour ASMR track very complicated. I also like to create realistic non looping audio - as if heard from the POV of a character or captured by a field microphone (which I'm used to using as a videographer), but a microphone or character wouldn't really hear many dinosaur sounds (or even bird calls) as most of that sound would be dampened inside the vehicle unless the windows were down for the entire ride. There is also the question of whether to create a functioning Park tour ambience or go full screen accuracy and have a tour that ends abruptly ๐ฆ
๐๏ธ Other attractions
I'm also thinking of other possible tour routes and rides that weren't operational or conceived at the time of the movie events, like the jungle river cruise or maybe even a guided nature trail in a secluded part of the island where guests are accompanied by an interactive CD ROM that teaches you about the ecosystem and endemic fauna (which I obsess about tirelessly).
๐ฆ Birds
A large part of making these ambience tracks screen accurate is identifying the numerous birds, frogs and insects that you can hear in the background foley throughout the movies. There is a bit of a myth circulating online that the sound designers exclusively used rainforest recordings from costa rica (near where the fictional island is supposed to be located) to make the movie more faithful to the books. This isn't entirely true as you can hear many species of birds and frogs from north America and Australia such as American bull frogs, cane toads, Eastern whipbirds and on Isla Sorna: kookaburras and ravens.
As the movies were shot in Hawaii and the redwood forest in California (which has few if any birds as a result of the low insect population), it's more than likely that the sound designers used sounds from a variety of sources. This makes bird IDs extra difficult to pin down as none can be confirmed with visibility or search apps which use your location to narrow down searches.
The Jurassic World Evolution games seem to share some of the same ambient qualities to the movies, but again, the birds are so difficult to identify as there are overlapping layers of audio often from different geographical locations.
In the meantime, I've made some progress on a Dilophosaurus ambience track and there are a few WIP snippets on my patreon. I've also been rebuilding dinosaur sound effect libraries for making future edits quicker.
I hope you're enjoying most recent uploads of the park gates and visitor centre. If you'd like to hear a safari tour track, let me know your thoughts and ideas for the tour route and what dinosaurs you'd like to hear.
#jurassicpark #ambience #asmr ๐ฆ
2 months ago (edited) | [YT] | 162