An ability in Silksong I feel is very overlooked is the grappling hook. We saw it in the first Silksong trailer, but never really more than that. I do think it could be difficult to work into the game, especially designing how to aim it (from the trailer we saw no sign that it had some lock-in feature, although the trailer was made pretty early in development.) As for positives-if it's implemented well-I'm excited to see how it adds verticality to the game, as well as how it adds fluidity to the movement!
P.S. If Xbox is to be believed, we're in the home stretch. A bit more than two months, at most. We're almost there!
Soulkin
An ability in Silksong I feel is very overlooked is the grappling hook. We saw it in the first Silksong trailer, but never really more than that. I do think it could be difficult to work into the game, especially designing how to aim it (from the trailer we saw no sign that it had some lock-in feature, although the trailer was made pretty early in development.) As for positives-if it's implemented well-I'm excited to see how it adds verticality to the game, as well as how it adds fluidity to the movement!
P.S. If Xbox is to be believed, we're in the home stretch. A bit more than two months, at most. We're almost there!
2 years ago | [YT] | 5