Gamefromscratch

Hey everyone... quick poll! Would you like to see more engine vs/comparison style videos on the channel?

Like I did with Unity vs Unreal (which I do intend to update, a LOT has changed), or things like Godot vs GameMaker, GDevelop vs Construct, O3DE vs CryEngine, etc...? I wouldn't be saying X engine is better than Y, but I would do a direct contrast of their features, strengths and weaknesses.

Anyways, vote to let me know if you want this kinda content... and let me know if the answer is yes, in comments below, what comparisons you would like to see if any.

3 years ago | [YT] | 177



@puretrack06

If you do this content, you have talk about it from a intermediate/advanced user pov, imo. Most of engine reviews and comparison never get passed the surface level nice to have features. While it is not reasonable in term of time regarded, I feel like the only way to fairly compare engines is take 2 weeks to recreate a game in each engine from a scratch. Unreal get praised for a feature that are great for quick prototyping but should never be included in a release candidate project. Unity get harassed on networking code while people ignore the 100s of cheap/free solutions. It's really hard for me to take most engines comparisons serious cause after a free minutes I can tell the reviewer only used the engine to make the video.

3 years ago | 53

@cVoids

Would like to see more of specific parts being compared more in depth then a general overview, either comparing a specific part of one vs another or looking at an engine that excels in one area and how that area compares in other engines

3 years ago | 4

@westcoastcaper

I'd love to see an indepth comparison of the different visual scripting options across the major engines.

3 years ago | 2

@tomoyaogawa4485

At the end of the day, I feel like this topic is pointless because sure each engine has their own strength and weakness but it’s not what makes good game. It’s just a tool and depends on who uses it, it can be both awesome or shit. People tend to hang up on which tool are better than others , instead of figuring out what kind of game game they want to make, choosing the engine that can be most beneficial for that project and actually learning how to use it. My opinion is just pick the popular engine that you like the look or UI, get use to it, and do project. Once you learn how to use one tool, it’s not that hard to transition into other tools.

3 years ago (edited) | 8

@elijahhmarshall

This content is actually the primary stuff I like from you. Showing me options, both new and old, and helping me compare and make decisions.

3 years ago | 2

@MrAfromandan

Once you start buying certain market place Items you feel locked in to a certain engine. Some assets work for multiple engines but some don't. I really like what you have been doing lately diving into some of the store bought assets and showing them off. You give an honest opinion and show if it is really a plug and play item or if there is more involved.

3 years ago | 0

@polter5195

Would be overjoyed to see some more light shun on LÖVE if I'm honest. Been using it for around 6 years now. I went from knowing basically nothing about game dev, to building whatever my imagination cooks up. Their discord community is super helpful and friendly, and very welcoming to new arrivals. Being lua it's super easy to learn, and it's luajit powered so it's crazy fast. There's an "awesome rank" of popular and useful libraries you can use in your project so you don't need to do everything from scratch. You could possibly compare it to other free frameworks such as pygame, and monogame. Also, if you search itch.io for games made with love2d, there's actually a rather large number of them, and some real bangers too.

3 years ago | 0

@solidandshade

I'm also interested in which engines can reliably work on Linux. When I quickly checked, Unity seems to treat Linux platform as a stepchild (beta) and Unreal tells you to build the engine yourself, saying you are on your own. So they seem to kindda work if you really want but smells kindda iffy. Godot is the little kid but it does seem to support. Are we stuck with Windows for some cosy game dev environment? Also I would like to hear your opinion on future of engines and visual scripting as well (Both Unreal and Unity seem eager to push stuff like blueprints. Personally I think it is a horrible route)

3 years ago | 0

@ryan651

I do like this content, at least from a detailed point of view but really only as something once in a while. Perhaps after a few versions where new features have altered older videos.

3 years ago | 1

@clewis4744

I would like more game construction tutorials. 1. I followed gamesfrom scratch spite godot tutorial . I found a gimp python script, amended it to create a sprite sheet. 2. Followed Jason Weimann terrible birds tutorial. 3. Completed the Unreal blueprint ninja challenge. Would like more tutorials, maybe simple game in godot unity unreal compare and contrast would be good. Plus heads up for game jams. Might get round to doing one next year. Thanks for all the info so far. I am a v bored Unix Admin looking for something else to do.

3 years ago | 0

@noeperard8843

I don't know if that's really helpful content. It would be better to do it like : "I want to do a [insert genre] , how difficult it is in [X engine] compared to [Y engine]", helping people to pick engines based on their project and their scopes.

3 years ago | 1

@goforbrokefilmstudios

Just wanted to mention that, as of 2 hours ago, Wicked Engine now has full linux support. Maybe include Wicked in your next engine comparison?

3 years ago | 0

@orange1304

Personally, I'd also like to see more content on more less known engines/frameworks. For example, Heaps.io

3 years ago (edited) | 1

@StardragonEX2

Godot vs anything I want to see

3 years ago | 6

@Kuptofity

definitely, love that content, would like to see unity vs godot one for sure :)

3 years ago | 0

@minidavid-devdave

TIC80 has been a great engine. Would love to see a comparison of fantasy consoles-- PICO 8, TIC80, LIKO 12 and the likes. Just for fun.

3 years ago | 0

@TechJolt3d

Also include libgdx and other frameworks too?

3 years ago | 0

@somedude5951

Compering hammers to drive in a nail is interesting, but a technique to spare my thumb is more desired for.

3 years ago | 3

@teo2805

Team Godot, but i think most people have already decided on an engine already.

3 years ago | 4

@Darkrod99

I would like to see Cryengine vs Unreal or Unity to see how it different are the rendering technics and streaming processes. Other engines would be cool to see as well

3 years ago | 0