Unrelated but I just watched the RTJ Tiny Desk Performance, it was awesome
3 weeks ago
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That’s cool. Anyways, VGC Pokémon battles are competitive Pokémon battles played under specific rules established by The Pokémon Company for tournaments, like the annual Pokémon World Championships. The format for VGC battles is typically a Double Battle format, meaning each player sends out two Pokémon at a time, and they battle simultaneously. You and your opponent send out two Pokémon at the start of the battle, and you control both Pokémon during the battle. This allows for more complex strategies (like synergy between moves and abilities). VGC battles have a time limit for each match. You must plan your moves carefully because the battle ends once the timer runs out, and there’s a strict turn limit (usually around 15 minutes per player). You can only have one of each item on your team (for example, you can't give both your Pokémon a "Choice Band"). You can bring a team of six Pokémon, but you can only select 4 Pokémon to use in each individual match. This means you’ll need to pick your team carefully based on what you expect your opponent might bring. You can’t have two Pokémon of the same species in your team. Certain legendary Pokémon may be banned, depending on the specific tournament rules for that year. In recent years, tournaments have often banned the most powerful legendaries like Kyogre, and Groudon. Pokémon are all scaled to level 50, even if their natural level is higher. This ensures fairness by keeping things level. Players take turns selecting moves, but because it’s a double battle, you’ll be selecting moves for both Pokémon at the same time. As in any Pokémon battle, having good type coverage (e.g., Electric-type moves to cover Water-types, or Ground-type moves to hit Fire-types) is essential. VGC battles heavily favor Pokémon with support roles like Follow Me, Tailwind, Trick Room, and Helping Hand to control the pace of the battle. Manipulating the speed of the game can be key. Using moves like Icy Wind (to lower your opponent’s speed) or Tailwind (to boost your team’s speed) can give you an advantage in taking the first strike. Some teams feature Pokémon that set up a certain condition (e.g., boosting their stats with Swords Dance or Calm Mind) and then sweep the opponent’s team. Players often pick two Pokémon with a strong synergy to start the battle, commonly known as the "lead." A good lead is typically able to deal with a variety of threats right off the bat, or set up conditions for the rest of your team. Many VGC teams utilize weather-based strategies (e.g., using Primal Groudon for Sun or Kyogre for Rain) or terrain effects (like Grassy Terrain, Electric Terrain, or Psychic Terrain) to enhance certain moves or abilities. You must knock out all four of your opponent’s Pokémon before they can knock out all of yours. In Double Battles, it’s not just about damaging opponents but also managing the synergy of your Pokémon. Since you can only use 4 of your 6 Pokémon in a given match, picking the right ones for the battle is essential. Be prepared to adapt based on what your opponent brings. In short, VGC Pokémon battles require strong strategic planning, excellent team-building skills, and the ability to anticipate your opponent's moves while managing your own resources. The meta shifts each year with the introduction of new Pokémon, moves, and battle mechanics, so staying updated is key to success.
3 weeks ago
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RunTheJewelzGlazeGang
@RunTheJewelsGlazeGuy is my alt btw
3 weeks ago | [YT] | 1