The Kill Pete Strategy

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What is the most important change SMG can make for Risk?

1 year ago | [YT] | 84



@kalk7853

Why is hiring Pete as a game design consultant not among the choices?

1 year ago | 35  

@derekmiller6631

When it isn't your turn, allow a player to select territories so that it shows what territories connect to it. Some maps it is not clear at all.

1 year ago | 29  

@Matthew10950

I can't pick, I want all.

1 year ago | 48  

@forgeflarion8362

Having an "Anonymous Mode" that anonymizes everyone until the game is over would be fun.

1 year ago | 26  

@jacksonallen101

Spectator mode for people not in the game (except maybe on fog games) and game replays would both be huge for the community.

1 year ago | 14  

@stretchybacon1

Ngl if any three of these were added to the game, it would by 2x better and more user friendly

1 year ago | 10  

@forgeflarion8362

A way to save games after the fact for later review would help greatly with sharing the experience and analysis.

1 year ago | 28  

@giuliomagri8910

Another very simple thing they could do Is in the bottom middle instead of saying opponent turn It could say the opponent's name; if you want to understand if it's your or your opponent's turn you can already look at the right side of the screen. Also another thing they could add Is in 70% to write somewhere how many territories are nedded to reach the 70; maybe something like leader: 10/14/20 (in order how many territories the leader owns, how many territories to win and the total number of territories)

1 year ago | 9  

@JustAGeezer

A slider for troop splitting when fortifying, that would be handy.

1 year ago | 19  

@somethingenn

New map,maybe Middle East or Caucasia

1 year ago | 2  

@Logan-AI

On speed limits: there should be an option where if you hold down a certain key, you can just click a territory to attack it, without having to press enter and play the timing game.

1 year ago | 1  

@rickwebb2638

happy belated birthday pete

1 year ago | 0

@spacelevator

Also skill-based matchmaking for the most popular settings would be great

1 year ago | 2  

@kaostheory1050

For the speed issue topic. On mobile, it's impossible to be fast regardless of animations. What about a triple tap of the territory auto attacks and sends 100% of the troops. You can slow down and use the ui for corners or leaving troops behind. It would at least close the gap between mobile and pc and allow mobile players to win some close 1v1s on larger maps.

1 year ago | 1  

@LudoLaagland17

They should add a custom map maker!

1 year ago | 2  

@markymoviemaker

I would like automated collab prevention but how should they build that? I think the others are more feasible. Especially the camera animations and switching the slider to auto 100% should be quick wins.

1 year ago | 6  

@hdbxx

As a grandmaster on both FFA and 1v1, the only technical thing I really struggle is spliting stacks over 1000ish troups. It takes too much time. A slider with % would be way better or at least they should give us an acceleration of the current slider after a few seconds.

1 year ago | 1  

@forgeflarion8362

"Default slider to 100. . ." Is better for the most amount of players. "Sandbox Mode" is best for Professional Play. ______ "Removing Time Limitors" is best for Phone Players. And I'm not certain what the other 2 are, exactly.

1 year ago | 2  

@jakes5841

Capital dice rolls!!

1 year ago | 2  

@paddymakinchaos

I know the slider is a mess but a sandbox mode would be an absolute dream.

1 year ago | 0