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5 months ago | [YT] | 430



@shaddouida3447

Giovanni Visai Cinematic Photoreal Environments in Unreal Engine 5: Create captivating worlds and unleash the power of cinematic tools without coding (English Edition) DĂ©tails du livre Achieve stunning photorealistic environments and create cinematic masterpieces by combining environment art, animation, VFX and cinematography with Unreal Engine Specialist, Giovanni Visai Key Features Implement advanced shaders, effects, and post-processing to make your environment look cinematic Explore techniques for achieving realistic graphic complexity with incredible performance Create your own materials and enhance the visuals of your gaming environment Purchase of the print or Kindle book includes a free PDF eBook Book Description As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building. What you will learn Generate a Master Material to create hundreds of different material instances Explore lighting principles and apply them to UE lighting systems Evaluate the pros and cons of real-time rendering in the world-building process Build massive landscapes with procedural materials, heightmap, landmass, and water Populate an environment with realistic assets using Foliage and Megascan Master the art of crafting stunning shots with Sequencer Enhance visual quality with Post Process Volume and Niagara Produce a photorealistic shot using the Movie Render Queue Who this book is for If you are a creative director, designer, or creator with a passion for technology and CGI, this UE 5 book is for you. Game developers and tech artists will also benefit from this book as it can help them understand an environment artist’s workflow and how to optimize performance. Table of Contents Creating Your First Project in Unreal Engine 5 Navigating the Unreal Engine 5 Interface Exploring Unreal Engine 5 Project Structure Importing and Working with Assets Mastering Materials and Shading Illuminating Your World with Lighting Exploring Nanite, RVTs, and the World Partition Tool Utilizing the Megascans Library Mastering Landscape and Terrain Creating Diverse Environments with Plugins Crafting Cinematic Shots with Cameras and Sequencer Enhancing Scenes with Post-Processing and Niagara Rendering and Exporting Cinematic Shots Revue de presse “This book meticulously describes everything that anyone who wants to create a realistic environment in Unreal Engine 5 needs to know, describing in a detailed and exhaustive manner every aspect that may be useful or necessary, without leaving out any detail. Another relevant thing done by the author in drafting the text was to talk about techniques regarding photography, exposure, and color temperature and how they were converted for use within Unreal Engine, filling or completing any gaps in your learning in order to help you gain a complete understanding. I can easily recommend reading this manual, whether you are a beginner or want to deepen your knowledge in the field of creating photorealistic digital environments.” Carlo GioventĂč, 3D Rendering and Realtime Expert - Unreal Authorized Instructor partner for Epic Games

4 months ago | 1

@shaddouida3447

Kai Tempest Mastering Unreal Engine 5 From Beginner To Pro: The Definitive Guide to Building High-Quality Games, Immersive Virtual Worlds, and Advanced Interactive Contents (English Edition) Aperçu du livre Ever wondered how the world’s most incredible games and immersive virtual experiences are built? Maybe you've spent hours staring at Unreal Engine, frustrated and overwhelmed by its complexities, or you’re simply looking for a way to take your skills to the next level. What if I told you that mastering Unreal Engine 5—the tool behind the most stunning games, virtual worlds, and simulations—is within your reach? Welcome to "MASTERING UNREAL ENGINE 5 From BEGINNER TO PRO", your definitive guide to turning your Unreal Engine dreams into reality. Whether you're a game developer, a creative professional, or an aspiring content creator, this book is designed to take you from feeling stuck to building cutting-edge, interactive, and immersive experiences. With easy-to-follow steps, expert guidance, and a clear path from basic to advanced techniques, you’ll be equipped to tackle any challenge Unreal Engine throws your way. What’s Inside This Game-Changing Guide? Unreal Engine 5 Demystified: Start with an in-depth introduction to Nanite, Lumen, and Metasounds, the core tools that redefine game development and real-time rendering. You’ll learn how these groundbreaking technologies help you craft stunning visuals, lifelike lighting, and immersive soundscapes that will elevate your projects to the next level. Master Advanced Rendering Techniques: Dive deep into ray tracing, path tracing, and the magic behind optimizing Nanite and Lumen to create high-quality visuals that will leave players and users spellbound. You'll have all the tips and tricks to create photorealistic or stylized effects, giving your projects that professional touch. The Ultimate Game Development Workflow: No more confusion about asset management, level design, or world-building! From Blender integration to Quixel Megascans, this guide helps you understand every detail of the game creation process, step by step. Advanced AI & Machine Learning: Unlock the secrets to designing AI-driven NPCs, procedural content generation, and using reinforcement learning. Take your game to new heights with NPC behavior and navigation that feels real, natural, and intelligent. Build for VR & AR: Ready to take your work into virtual and augmented reality? Learn how to optimize Unreal Engine for the most popular VR platforms—Oculus, HTC Vive, and PlayStation VR—and build cutting-edge AR experiences for mobile and immersive systems. Multiplayer Game Development Made Easy: Want to create online, multiplayer experiences? I’ll show you how to leverage Unreal Engine’s networking framework, set up dedicated servers, and prevent cheating—giving your players a secure, seamless experience. Virtual Production & Cinematics: Unreal Engine is revolutionizing filmmaking, and you’ll get a front-row seat. Discover how to create real-time virtual sets, perfect your cinematics, and bring your filmmaking projects to life like never before. You’ve Got Big Dreams—Now Let’s Make Them Happen! The journey to mastering Unreal Engine 5 isn’t easy—but with this guide, you don’t have to do it alone. No more feeling overwhelmed or bogged down by poor instructions or outdated resources. Whether you’re creating games, virtual worlds, or real-time simulations, this book will empower you to harness Unreal Engine’s true potential and create experiences that will amaze and inspire. Are you ready to take the leap and turn your creative visions into interactive masterpieces? Don’t wait any longer. Order your copy of "MASTERING UNREAL ENGINE 5 From BEGINNER TO PRO" today and start mastering the future of game development, virtual production, and beyond!

4 months ago | 1

@shaddouida3447

Marco Secchi Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features DĂ©tails du livre Discover Unreal Engine 5's networking techniques, to create your own scalable and fully functional multiplayer game experiences with passionate game programming teacher, Marco Secchi Key Features Design a captivating multiplayer game using networking techniques from this illustrated guide Understand how to use the Unreal Engine networking system with C++ and Blueprints Carefully plan and develop an online experience from start to finish Purchase of the print or Kindle book includes a free PDF eBook Book Description If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects. What you will learn Get to grips with the basics of multiplayer game development Understand the main elements of a networked level Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles Debug and optimize code for improved game performance Deploy the game on LAN or online platforms Use Epic Online Services to elevate the player experience Who this book is for If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended. Table of Contents Getting Started with Multiplayer Game Development Understanding Networking Basics Testing the Multiplayer System with a Project Prototype Setting Up Your First Multiplayer Environment Managing Actors in a Multiplayer Environment Replicating Properties Over the Network Using Remote Procedure Calls (RPCs) Introducing AI into a Multiplayer Environment Extending AI Behaviors Enhancing the Player Experience Debugging a Multiplayer Game Managing Multiplayer Sessions Handling Data During a Session Deploying Multiplayer Games Adding Epic Online Services (EOS) Revue de presse “This book is an excellent development guide to Unreal Engine 5 focusing on multiplayer games. It’ll help you develop a solid foundation in Blueprints, C++, multiplayer game concepts, and networking. Another very interesting feature is the example game developed in the chapters of the book. The author took care to develop the game's concept and use a free 3D asset kit. This helps a lot to keep the reader motivated in reading the chapters to complete the implementation of the game. If you are interested in developing multiplayer games on Unreal Engine 5, this book will save you a lot of time and will become your main source of reference.” -- Marcos Romero, Author of the official Unreal Engine 4 Blueprints Instructors' Guide and Blueprints Visual Scripting for Unreal Engine 5 Biographie de l'auteur Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.

4 months ago | 1

@shaddouida3447

Kerrick Jordan Mastering Unreal Engine 5 W/ Mwalimu: The Ultimate Creative & Comprehensive Tools and Terms Guide Aperçu du livre At Mwalimu, we specialize in accelerated learning, empowering readers to grasp complex concepts with ease and apply them effectively. With Mastering Unreal Engine 5, we’ve reimagined how learning Unreal Engine 5 can be both intuitive and engaging. This resource is designed to provide readers with a complete understanding of UE5, categorized by tools, environments, architectural frameworks, ecosystems, and workflows. What Makes This Guide Unique: Creative Definitions Section: We understand that terms like “Nanite,” “Lumen,” or “DataSmith” can feel overwhelming. That’s why we’ve included a detailed Creative Definitions section for each chapter. Every tool and term is explained clearly, ensuring that you understand not just what it is, but how to use it. Categorical Approach: Our guide is systematically organized into sections, allowing readers to explore Unreal Engine’s architecture, workflows, tools, and ecosystems in a logical, accessible way. Short Stories for Exploration: Each section features a cohesive short story that immerses the reader in real-world applications of Unreal Engine 5. These narratives follow the journey of a developer building a 3D city, showcasing the use of each tool and term. This innovative approach bridges theory and practice, providing deeper insights into how the tools interact. Accelerated Learning Framework: With Mwalimu’s expertise in faster learning, this guide is designed to simplify complex topics while deepening comprehension through storytelling, structured learning, and interactive examples. What You'll Learn: Game Development: Discover the tools and terms needed to create captivating worlds and implement gameplay mechanics. Follow an example developer as they build and optimize gameplay elements for a 3D city. Product Visualization: Explore the tools and terms that enable photorealistic renders and dynamic product animations. Learn through the story how these features enhance the visual aspects of the city. 3D Marketing: Gain insight into tools and workflows for creating stunning visual campaigns and brand experiences. See how these concepts integrate into marketing elements of the 3D city project. Advanced Workflows: Master essential tools like Blueprints, Sequencer, and MetaHumans, learning through the developer’s practical application in character creation and animation within the city. Comprehensive Ecosystem Understanding: Navigate the Unreal Engine ecosystem, including tools, plugins, and community resources, demonstrated in the city’s evolving development. Creative Problem-Solving: Learn how to integrate and troubleshoot with step-by-step guides and practical applications woven into the story of the city’s creation. Who This Book is For: Beginners ready to explore Unreal Engine 5. Professionals in industries like gaming, product design, marketing, and architecture looking to expand their skillsets. Educators and students interested in bridging theory and practice with innovative learning tools. By categorizing Unreal Engine’s vast capabilities, defining tools and terms, and embedding them into relatable stories, Mastering Unreal Engine 5 offers a unique, structured path to comprehension and mastery. Unlock your potential and shape the future with Unreal Engine and Mwalimu! Whether you’re creating interactive games, visualizing architectural wonders, or designing cinematic experiences, this guide equips you with the knowledge, confidence, and inspiration to bring your ideas to life.

4 months ago | 1

@shaddouida3447

Paul Martin Eliasz Procedural Content Generation with Unreal Engine 5: Harness the PCG framework to take your environment design and art skills to the next level (English Edition) DĂ©tails du livre Discover Unreal Engine 5's powerful features and advanced PCG tools with Senior Technical Artist and Unreal Instructor, Paul Martin Eliasz and enable real-time visualization to transform game development and craft immersive, dynamic 3D environments in this part-color guide Key Features Enhance your design skills with innovative procedural content generation (PCG) capabilities Quickly sculpt vast, richly detailed environments with UE5’s PCG tools, saving you time and effort Push the boundaries of your creativity and develop breathtaking landscapes that stand out Purchase of the print or Kindle book includes a free PDF eBook Book Description In the ever-evolving world of games and virtual production, mastering procedural content generator (PCG) opens the door to endless creative possibilities. This book takes you deeper into the realm of procedurally generated environments and assets by showing you how to use the PCG framework integrated into Unreal Engine 5.4 and helping you build the skills to surpass traditional methods and create cutting-edge projects with unparalleled efficiency. This book guides you through the complete level design and tools production pipeline using open-source software. Whether you’re an aspiring technical artist or level designer in real-time visualization and game production, you’ll benefit from following the step-by-step, beginner-friendly approach to crafting custom levels, from jungles to cities, and incorporating 3D assets from libraries such as Quixel or Sketchfab. Next, you’ll get to grips with data preparation, construct a PCG graph to populate assets in your environment, and apply these methods to optimize your projects. You’ll understand how this process enhances your PCG tools, elevating their capacity to improve the quality of your levels. By the end of this book, you’ll be able to seamlessly integrate different elements in Unreal Engine 5, empowering you to create your own PCG tools and transform your game development experience. What you will learn Grasp the fundamentals of PCG and its transformative impact on game design and development Craft your first lush, procedurally generated forest in UE5 Build complex blueprints using the PCG graph for streamlined workflows Develop efficient PCG tools and techniques to enhance performance and creativity Build and manipulate spline controllers with the PCG graph for dynamic environments Construct a PCG graph that seamlessly blends with landscape materials for stunning terrains Who this book is for This book is for novices and intermediate users of Unreal Engine 5, guiding artists and developers into the world of Procedural Content Generation (PCG) tools. Whether you’re an experienced 3D artist or a newcomer to Unreal Engine 5, in this book, you’ll find valuable insights for crafting procedurally generated environments and tools using the PCG framework. While prior 3D software experience is not mandatory, some familiarity can enhance your understanding of the concepts presented. Table of Contents Introducing Procedural Content Generation Let's Create Our First Forest! Building Blueprints with PCG Component Developing and Optimizing the Procedural Content Generation Tool Building Spline Controllers with PCG Graph Building a PCG Graph with Landscape Materials Let's Build a Building Using the PCG Spline Controller Building Biomes: Mastering PCG for Rich Environments Creating Dynamic Animated Crowds with PCG Exploring Optimization, Debugging, and Performance Tools Cheat Sheets, Extra Tips, and Shortcuts Biographie de l'auteur Paul Martin Eliasz is an experienced senior technical artist, educator, and consultant, with a 12-year background in 3D CGI and real-time game engine expertise. He leads his own studio, specializing in game development and 3D gamified applications tailored for web streaming (pixel streaming), VR, virtual production, XR, and various computer platforms. Throughout his career, he has contributed to multiple projects for esteemed clients such as Netflix and Bentley and has provided consulting services to various companies and studios, including Outernet Global and PureWeb. Currently, he is actively involved in mentoring and educating for CG Spectrum, Mastered, CAVE Academy, Symetri, Bentley, Dyson, and Epic Games EMEA. Additionally, he occasionally conducts educational sessions in universities across Europe and Asia and creates customized educational content for aspiring Unreal artists and Unreal tech artists who want to work in the gaming, animation, automotive, and virtual production space.

4 months ago | 1

@ripper688

This is a lot better than the last two events, despite the negativity in the comments lol, especially since it's an endowment event

5 months ago (edited) | 4

@wholemilk483

Coming out with an endowment event after revoking the contents of the previous one from players really just speaks volumes. Do better

5 months ago (edited) | 6

@mag_vii

shoulda been a camo.

5 months ago | 7

@shaddouida3447

Ludovico Palmeri Architectural Visualization in Unreal Engine 5: Create photorealistic architectural interior renderings in UE5 (English Edition) DĂ©tails du livre Master ArchViz to create stunning, interactive real-time visualizations in this part-color guide with seasoned 3D generalist and real-time visualization artist, Ludovico Palmeri Key Features Leverage the only comprehensive guide on archviz with UE5, a true game-changer for architects and designers Learn best practices for creating realistic and immersive 3D environments using UE5 Explore Unreal's advanced lighting and material tools to produce photorealistic architectural visualizations Purchase of the print or Kindle book includes a free PDF eBook Book Description If you excel at creating beautiful architectural renderings using traditional software but want to master real-time, interactive visualizations, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is for both beginners and experienced users offering a clear, end-to-end approach to creating stunning visualizations from scratch as well as managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You'll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you'll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this book, you'll have acquired the skills to confidently create high-quality architectural visualizations in UE5 and become proficient in building an architectural interior scene to produce professional still images. What you will learn Import and organize assets and prepare a project structure Ensure a smooth architectural visualization workflow to quickly iterate your project Experiment with different types of lighting techniques to create photorealistic scenarios Create and tweak materials using the material editor, and apply them to models in the scene Use post-processing features to achieve cinematic-quality visuals Discover how to use blueprints to create interactive elements Build captivating animations with the sequencer tool Optimize your scene for smooth real-time performance Who this book is for Whether you’re a CG-ArchViz artist, architect, or an environment artist looking to take your real-time visualization skills to the next level with Unreal Engine 5, this book is for you. Ideal for solidifying your understanding of architectural visualization, this book is perfect for you if you have some experience modeling simple architectural scenes in your software of choice. Familiarity with the Unreal Engine’s interface and basic operations is assumed. Table of Contents Setting Up the Project Preparing the Scene Importing the Scene Managing Your Assets Lighting in Unreal – the Essentials Lighting the Scene Exploring Materials Creating Architectural Materials Detailing the Scene with Decals Making Interactive Elements Using Blueprints Communicating between Blueprints Optimizing the Scene Setting Up Cameras Post-Processing Images Discovering the Sequencer Rendering the Scene Revue de presse “Mastering UE5 for Archviz is a game-changer for architects and designers diving into Unreal Engine 5. This book reads like a semester's worth of expert instruction packed into one comprehensive guide. The author's clear, step-by-step approach and artistic viewpoint make learning a breeze. I think this book will be a great guide whether you're a beginner or a pro; it’s a valuable companion. Highly recommended for anyone ready to bring their ideas to life with UE5!” -- Daniele Denaro, Head of Virtual Production at Purple Digital Storytelling “As a former coworker of Ludovico's, I can attest to his high skill level and knowledge in ArchViz and UE5. This manual will take you from the very start, installation, to the very end, final renders, with every detail in between considered. The principles taught in this book can be easily transferred and adapted to similar fields such as game development, film production, and digital twins.” -- Tyler Wilson, Manager, Technical Art at Unity Biographie de l'auteur Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.

4 months ago | 1

@Joker_5308

so where is that bundle?

5 months ago | 8

@shaddouida3447

Mitchell Lynn et 1 de plus Game Development with Unreal Engine 5: Learn the Basics of Game Development in Unreal Engine 5 (English Edition) DĂ©tails du livre Develop Your Own Game Using Unreal Engine 5 Key Features ● Learn how to use compatible engine templates for developing custom scenarios. ● Make a simple third-person game using the core features of Unreal Engine 5. ● Get familiar with the advanced concepts such as Game Objects and Audio Engine. Description Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development. This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users' input data. Towards the end, you will learn how to interact with the game objects and develop audio and shaders in the game. By the end of this book, you will be able to develop your own games using Unreal Engine 5. What you will learn ● Learn how to make Meta sounds in Unreal Engine 5. ● Work with an advanced level of programming blueprints which is ‘Event Handling’ and ‘Interface’. ● Understand how data-driven animation works in Unreal Engine 5. ● Get familiar with the advanced aspects of Game Objects, including more components with their own functionalities/events. ● Use the Unreal Engine 5 audio engine and develop audio code for the game. Who this book is for If you are a beginner and want to develop your first game using Unreal Engine, then this book is for you. It is also for game developers who use Unity as the main game engine and now would like to switch to Unreal Engine 5. Table of Contents 1. What is Unreal Engine? 2. Math for Game design 3. Editor Basics Epic Launcher 4. Using Blueprints 5. 3rd Person template and User Interaction 6. Game Objects and Materials 7. Simple Data (int, string, float, bool) 8. Interfaces and event Handling 9. Data Processing (Enum, Struct, Map, Data Tables) and animation instances 10. Game Objects (Advanced) and Serialisation 11. Audio & Particles 12. Packaging

4 months ago | 1

@Gameplaychannel7-TTV

Download modern warfare Horizon instead people

5 months ago | 2

@Khalidxv2

Broken game Broken promises

5 months ago | 9

@alanbaxendale5850

get rid of sbmm and eomm or i won't play another cod with your name on it treyarch

5 months ago | 1

@shaddouida3447

John Horton Beginning C++ Game Programming: Learn C++ from scratch by building fun games DĂ©tails du livre Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series. Key Features Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch. What you will learn Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful Table of Contents Welcome to Beginning C++ Game Programming Third Edition! Variables, Operators & Decisions: Animating Sprites C++ Strings, SFML Time : Player Input & HUD Loops, Arrays, Switch, Enumerations & Functions: Implementing Game Mechanics Collisions, Sound & End Conditions: Making The Game Playable Object Oriented Programming: Starting the Pong game Dynamic collision detection and physics: Finishing the Pong Game SFML Views: Starting the Zombie Shooter Game C++ References, Sprite sheets & Vertex Arrays Pointers, Standard Template Library & Texture Management Collision Detection, Pickups & Bullets Layering Views & Implementing The HUD Sound Effects, File I/O & Finishing the Game (N.B. Please use the Read Sample option to see further chapters) Revue de presse “As clichĂ© as it is to say, I wish I had a book like this when I started learning programming! You’ll build four games from a Timberman clone to an endless runner, and my favourite; a Zombie Shooter! It covers essential C++ topics like types, references and pointers, the STL, and OOP. The last chapter briefly covers OpenGL, fragment shaders, and vertex shaders; a motivating way to end the book. If you're interested in learning C++ and game programming in general, this is everything you need to get started.” Justin Horner Senior Software Engineer at Meta Biographie de l'auteur John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.

4 months ago | 1

@cubeking4538

Drop the DLC 4 lil bro

5 months ago | 2

@thisiskindacrap13

Disgusting😂

5 months ago | 4

@alanbaxendale5850

i will for give u's if u's do a resident evil collab with leon kennedy chris redfield jill valentine and claire redfield

4 months ago | 0

@tyronekhan848

Done

4 months ago | 0

@shaddouida3447

Hussin Khan Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film DĂ©tails du livre Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more with the help of an Unreal Authorized Instructor Key Features Learn in detail about filmmaking techniques and understand how to tie that into your Unreal Engine workflow Generate and animate near-photorealistic actors using the innovative MetaHuman technology Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology Purchase of the print or Kindle book includes a free PDF eBook Book Description Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology. What you will learn Grasp the principles of photography and the art of storytelling Collect references and create storyboards Discover Unreal Engine's hidden features and useful keyboard shortcuts Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans Adopt cinematic techniques to achieve professional-looking shots Creatively apply Lumen Global Illumination and Reflections techniques Use multiple virtual cameras and apply post-production techniques Implement best practices for optimization, post processing, and rendering Who this book is for Whether you’re a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations. While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities. Table of Contents Getting Started with Unreal Engine Understanding the Principles of Photography, Film Cameras, and Lenses Understanding the Art of Storytelling and Creating Your Storyboard Importing 3D Objects and Creating Levels Creating Environments with Quixel Megascans Creating and Applying Materials to 3D Meshes Creating Actors with Unreal Engine MetaHumans Retargeting the MetaHumans for Unreal Engine 5 Adding Animations and Facial Expressions to Your MetaHuman Characters Adding and Animating Virtual Cameras Using the Level Sequencer Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles Setting the Mood with Lighting and Adding Post-Processing Effects Exploring Color Management, Additional Camera Settings and Rendering Your Shots Adding Sound and Finalizing Your Virtual Film Appendix: Creating Material IDs Using Blender Revue de presse “Today, there are lots of tutorials online you can get for free, but now the opposite problem applies – there is just too much! Therefore, it becomes even more frustrating. So, to have a book that has all the things you need to know to get started in real-time filmmaking in one place is very helpful today. The way Hussin has broken down each category, and the way he succinctly conveys each step of a process, makes it clear that he is a creative himself. He has also collaborated closely with other creatives and has decades of experience, from animation to VFX to real-time filmmaking. If you want to tell stories, whether linear (film), interactively (games), or hybrid with live action (virtual production LED Volumes), then this is the book for you. This book has been written for anyone who wants to use Unreal Engine to create content as a professional career.” -- HaZ Dulull Director/Producer at HaZimation “Being an author and instructor takes time and discipline. Those traits are clearly on display in Hussin's book, which takes you through a guided step-by-step process covering the essentials of producing a short film in Unreal Engine. Loaded with clearly illustrated examples and solid writing, Hussin infuses his Unreal knowledge with practical real-world information on cinematography, storytelling, worldbuilding, and more. Understanding all of the steps necessary to create your own animated work of art can be very confusing but with Hussin as your guide, you'll have a tome of knowledge right at your fingertips.” -- Brian Pohl, Previs and Virtual Production Consultant, Ex-M&E Technical Program Manager at Epic Games Biographie de l'auteur Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.

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