I honestly had an asym game in mind with actual gameplay Name: Kids Killground Killers: Kidnapper Skillset: Passive: Kidnap Can’t kill survivors, but when they are low you can catch them and you can call to get a buff Punch - 20 dmg (2 sec cd) Rope Pull - 35 damage on hit and ties a survivor to a chair for 3 seconds (20 seconds cd) Capture - captures a survivor and when you use call you get a buff (no cd) Call - call when a survivor is captured and get a buff, stackable (10 sec cd) sch00l sh00t3r Skillset: no passives Shoot - 30 damage on hit (4 sec cd) AK-47 (For 2.5 seconds, shoots at 10 shots per second. Each hit does 2 damage.) (30 sec cd) RPG - 50 damage (60 sec cd) Flare gun - no damage (reveals all survivors locations) Principal Skillset: Passive: Bleeding Measure - every hit makes a survivor bleed for 5 seconds, stackable, and each tick does 2 damage Slap - 25 damage (2 seconds cd) Measure - 35 damage on hit, reveals survivor location (20 sec cd) Inch Closer - teleports 10 studs behind a survivor (40 sec cd, 20 sec cd when round starts) Detention! - Teleports a survivor to detention, stays there for 15 seconds. When used while on cd, teleports to the detention room. (30 sec cd) Ruler throw - on hit does 40 damage (40 sec cd) b0xerk1dd Bit of lore: originally a survivor, but became insane and started to kill his classmates Skillset: no passive Box - 28 damage (3 second cd) Uppercut - 35 damage (15 second cd) Pounce - 40 damage (30 second cd) Countdown - pounces on a survivor and if they are still down for 5 seconds they immediately die. To survive they must click 30 times. (60 second cd) 100 likes and I’ll do survivors
1 hour ago (edited) | 1
Hydrolics
I kinda wanna make an asym game concept
1 day ago | [YT] | 41