Inside _physics_process(delta) in Godot 4.4, you want to apply a continuous force to your spaceship only while the "thrust_forward" input action is actively being held down by the player. Which method on the global Input singleton is best suited for this?
Game Dev for Noobs
Inside _physics_process(delta) in Godot 4.4, you want to apply a continuous force to your spaceship only while the "thrust_forward" input action is actively being held down by the player. Which method on the global Input singleton is best suited for this?
3 months ago | [YT] | 15