Shining Silvally

Hey, guys! Shining Silvally here, with a bit of an update. I'm deeper into Pokémon SV, than I expected, to the point where I've gotten both games, and the DLC for both of them. I've basically plowed through the entirety of Violet, DLC included, and am messing around with different Pokémon Tera Raid Builds. I decided to share a build that I came up with: Incineroar, with Intimidate, 31 IV's in all but Sp. Attack, a Careful Nature, 252 HP EV's, 252 Sp. Defense EV's, 4-6 Phy. Defense EV's, a Move Set of Bulk Up, Flame Charge, Drain Punch, & Power Trip, a Weakness Policy for a Held Item, and a Stellar Tera Type. If you don't have access to Stellar Tera's, then use a Dark Tera Type. As far as getting the Moves, it learns Bulk Up naturally, Flame Charge & Drain Punch are accessible through TM's, and you can use a Mirror Herb on Incineroar while it has an empty Move Slot & a Zangoose with Power Trip, go quickly in & out of a Picnic with them, to give Incineroar Power Trip instantly. Use Bulk Up 2-3 Times, and Flame Charge 3 times. It will boost the Base Power of Power Trip to 160-200, without factoring in the Attack boosts from Bulk Up, and Flame Charge will bring you closer to a Terastalization. Once you use Flame Charge 3 times, Terastalize, and use Power Trip. Dark-Type Attacks aren't immunized by anything, so this will be great for several Tera Raids. The usage of Drain Punch is great for recovery, unless you want to swap out the Weakness Policy for a Shell Bell, which you could even swap out Drain Punch for Darkest Lariat, to compensate. Tell me how this works for you guys. I've tested it a couple times, and it works great! Good luck, and as always, never lose hope, no matter what adversity you face! Farewell Trainers, from Kanto to Kitakami!

1 year ago | [YT] | 0