Publishing is always so bittersweet. Honestly impressed by the 30%. Working on my second steam project and very excited for that day whenever it comes.
1 month ago | 3
The prices we pay for being overly ambitious on top of being hardcore procrastinators.
1 month ago | 5
3 VR games on Steam and Meta and thanks to your tutorials my first non-VR title releases on Steam this week! Thank you for providing so much amazing free knowledge!
1 month ago | 0
I will give this one piece of advice. Never be in a rush to publish your game.
1 month ago | 2
I have published 6 games to Itch. I am soon publishing a game to Steam, super excited for it (:
1 month ago | 4
I've released a couple of games on itch but that's all for now. They were simpler and mid ish. Current one is more ambitious but has also caused me nothing but issues.
1 month ago | 0
I did publish a game in itchio, but not for sale. They are just class projects, and far from good enough to ask someone to pay for them.
1 month ago | 1
I have prototypes on itch, that I won't work on anymore, but I also have a full on game published on steam.
1 month ago | 1
working on one now id like to publish just a simple pokemon clone
1 month ago | 1
Not including group projects, just one on Steam. Now to take all of that negative feedback, poorly executed ideas and learning experiences, and make the next one slightly better.
1 month ago | 0
Unreal University
Have you ever published a game on Itch.io, Steam or any other Store Platform?
1 month ago | [YT] | 23