Why would you use a "Name" Variable instead of a "String" Variable?
Performance Benefits:
Names are hashed - Stored as hash values internally, making comparisons much faster
Memory efficient - Multiple references to the same name share the same memory
Optimized for lookups - Perfect for inventory searches and filtering
Unreal Engine Integration:
Better Blueprint integration - Names work seamlessly with Blueprint systems
Asset referencing - Names are the standard for referencing assets and objects
Debugging friendly - Names show up clearly in debugger and logs
Localization ready - Can be easily converted to localized text when needed
Taken Grace
Why would you use a "Name" Variable instead of a "String" Variable?
Performance Benefits:
Names are hashed - Stored as hash values internally, making comparisons much faster
Memory efficient - Multiple references to the same name share the same memory
Optimized for lookups - Perfect for inventory searches and filtering
Unreal Engine Integration:
Better Blueprint integration - Names work seamlessly with Blueprint systems
Asset referencing - Names are the standard for referencing assets and objects
Debugging friendly - Names show up clearly in debugger and logs
Localization ready - Can be easily converted to localized text when needed
4 weeks ago | [YT] | 21