• Mario and Luigi hit Blocks with their heads when they actually hit them with their fists • Tidus and Yuna laughly loudly and stiffly is an example of Final Fantasy X having "bad voice acting" when the context surrounding the scene is that Yuna tells Tidus that laughing helps relieve stress, so they both start doing it. Tidus keeps doing it due to dealing with a lot of personal stress, and even Yuna straight-up says "I think we should stop laughing now".
4 weeks ago | 35
Might not be as common nowadays but ive heard multiple times people claim that pong was the first video game.
4 weeks ago | 18
The Master System was discontinued in Brazil in 1998, right before the dreamcast came out. Everything that came after that were cheap plug & plays with games built into them, TecToy is pretty much brazilian AtGames at this point But for some reason people still insist it's currently beign supported like an actual video game console
4 weeks ago (edited) | 12
That Silent Hill is based on Centralia, Pennsylvania. At least one of the creators of Silent Hill is absolutely fed up with people talking about it as if it's fact (I think it stemmed from the fact that the first movie made parallels to Centralia, even though the games didn't).
4 weeks ago | 15
The Saturn was hard to develop for. Yeah it had a bloated design but most development problems stemmed from Sega poorly supplying developers (especially in the west). They did a lot of standard stuff for a console on the developer tool front but Sony was just way better in comparison with top of the line dev kits and tools.
4 weeks ago | 19
It's a common misconception that Satoru Iwata wrote an algorithm for Pokémon Gold and Silver that allowed Kanto be added to thre cartridge. What the algorithm actually did was speed up the game so that the beginning of battles took less time.
4 weeks ago | 6
Japanese gamers being more “hardcore”. Literally 90% of the time when a game got ported from Japan to America, they made it exponentially harder to discourage repeat rentals from video stores, something that even went into the ps1/saturn era. The Japanese version being the harder one is something I can’t think of a single example of aside from Super Mario Bros 2., and that one doesn’t even count since the Japanese version and American ones are completely different games altogether.
4 weeks ago | 18
That anyone who goes to Silent Hill will see monsters. Only a few people who go there will see all the hellish stuff, but as far as I know the town of Silent Hill is just a normal town for most people, it's not an abandoned ghost town, it's a functioning town that has this terribly dark secret some people will be unfortunate enough to see...
4 weeks ago | 7
The Nintendo Seal of Quality was a genuine quality control program. 3rd parties had to pass a 40 point review process to be certified. Few people have talked about the feedback they got, but the developers of The Immortal said Nintendo weren't thrilled with their original plan to give players 1 life and 1 song.
4 weeks ago | 5
That Shigeru Myamoto/Nintendo hate the Rare developed Donkey Kong games
4 weeks ago | 5
Mega Man doesn’t kill the robot masters they are repaired by light but apparently some people just ignore this
4 weeks ago | 7
Rayman 1 first came out on PS1(PSX). It's less of a thing now then a while ago but it still pops up every now and then.
4 weeks ago | 7
For some reason comments on the video are not showing up, so I'm replying here. The source of the information about the Gradius trademark is the article (「コナミの商標登録問題」のあとしまつ 暗黒メガコーポの誕生とその背景) linked at the top of the Twitter thread I shared earlier. The article also includes an image of the actual trademark advertisement in the middle of the text.
3 weeks ago
| 1
People getting rockman’s name origin wrong. He is not named “rock” after the drug crack cocaine but due to his shredding skills on a guitar.
4 weeks ago | 1
That Zelda was the first game with SRAM and battery in order to save the game, there were earlier examples on MSX. Harry Fox Special for MSX came out in 1986, a year before the American release of Zelda. Japanese Zelda release doesn't count because it was a Famicom disk game, the cartridge Famicom version didn't came out unit 1993
4 weeks ago | 3
ET and Pac Man caused the crash. Controversially, bad games caused the crash.
4 weeks ago | 5
The origin of z targeting as well as where Nintendo got the idea for Zelda 1 was really interesting when I heard about it
4 weeks ago | 0
I don't know if this counts, but some people say that the original Silent Hill games aren't combat focused. The games formerly recognize your shooting accuracy and number of shooting and fighting kills in the end results screen. The game has a star ranking system and getting the max 10 stars requires you to have good accuracy and get 200 kills in SH1. You also unlock bullet adjust after beating the game which multiplies the amount of ammo you get. Beat it 5 times and you get 6x bullet adjust. You literally unlock weapons for beating the game. You get rewarded with a hyper blaster for 10 staring the game. These general systems and unlocks goes for the first 4 games. I think many didn't engage with the systems and probably played on an easier difficulty. I'm not faulting anybody for playing on easy(play however makes you happy), but it's weird when they say they know how the mechanics work while playing on the difficulty that allows you to ignore them.
4 weeks ago (edited) | 4
This is a random tidbit that annoys the hell out of me whenever I see it, and it's the myth that shiny pokemon colorations were not deliberately chosen until the series went 3D. While yes, shiny pokemon are palette swaps, for some reason there's this misconception that the developers didn't actually choose the colors themselves, and that it was just automatically chosen by the game (as if they didn't also develop the game, but whatever). Mind you, even in the games that introduced shiny pokemon, there are examples where to pokemon's base forms are the same color (Krabby and Kingler) but have different shiny colors, and vise-versa. I think this all stems from a misunderstanding of what a palette swap even is. Like I don't think people realize that swapping the color of a sprite is one of the single most common occurrences among all sprite-based games of the era, and the developers would have been familiar enough with the concept that they wouldn't have needed to create some mysterious automation process (that has never been proven to exist) in order to determine how these palette swaps should look. Idk if I'm explaining it well, but it grinds my gears when I see people going "Oh did you know the reason that this pokemon has a bad shiny is because the developers didn't even choose them back then? Guess they've always been lazy!" when it's just misinfo propagated by youtubers
4 weeks ago
| 7
The Sunshine Feeler
What’s a common piece of misinformation about a game/gaming that gets on your nerves? I don’t just mean the basic kinds of easily disprovable myths like Sheng Long, or opinions you strongly disagree with, I mean commonly accepted “facts” that are incorrect. I’m mainly looking for stuff regarding things surrounding games and gaming history, but I’ll take a few suggestions regarding stuff in the games themselves.
https://youtu.be/3izwu02o2Jw?
4 weeks ago | [YT] | 80