Things about interfaces, casts and event dispatch, with examples. The more we get used to it's different uses and applications, the best we fixate their functionalities in our heads
1 year ago
| 5
Tips on building your first game, or small projects you can work on to get a better understanding of the engine would be nice :3
1 year ago
| 3
An actual in depth guide into multiplayer series would be nice to have
1 year ago | 7
I would love to see different ways to create stylized art directions! Theres the custom stencil and depth buffer that can be used in cool ways but i still feel like i dont know how to properly use them to their full potential
1 year ago
| 2
A small game covering the most used mechanics (hp, death, points, UI, enemies, collectable, etc.) I know you have a bunch of tutorials covering these things (which helped me quite a lot before) it would be cool to see a more dedicated series covering these in a single project, using good blueprint practices (what should I do when my main character dies? A checkpoint system? How do I keep the collectable when the character dies/changes to a different level?) Why? My last unreal project had these problems in which I had to find a few workarounds, and there's probably a way to have a proper and decent system covering these things
1 year ago
| 8
probably a somewhat advanced movement system. (rolling, sliding, double jumping, wallrunning, etc)
1 year ago | 1
Your content has really helped me out.....and you explain very well and easy to follow, sir ..... I watch things that are simple and have a big impact on your project....e.g you moving targets (I used that code to make lifts and barriers)
1 year ago
| 1
Perhaps the universal primer “did you know”…as a kind of knowledge bomb, where those who do can easily reply with “yes, and…” to keep the conversation going and build ideas together as a community.
1 year ago
| 0
What skills are needed for entry level game designers trying to enter the industry?
1 year ago
| 7
More replication tuts, perhaps a multiplayer menu with joining a lobby. I really like how easy you explain things.
1 year ago | 1
I think there are enough beginner and starter things by now...the real lack of content are In depth tutorials about specific systems with use case. E.g. a complete locomotion system for Resident evil or any other game...same with menues, UIs and so on - but something you really could use within a project.
1 year ago | 1
Short examples of features and nodes within Unreal that might be unknown to most people. Just enough to pique someone’s interest in what’s possible. EX: A specific modeling tool, rigid body physics, adding root motion, a distance based shader/material, the character launch node, etc.
1 year ago | 0
For shorts I would say fast tips for optimization, good practices and less known BP nodes.
1 year ago
| 0
Observation duty is hot, I'm sure lots of people are interested in making the anomaly system for their own fan games, myself included.
1 year ago | 0
Small series reproducing game mechanics. Like tomb raider parkour system, call of duty gun shooting, battlefield destructibility, resident evil inventory system and so on.
1 year ago (edited) | 1
A really clean objectives design tutorial. More than the basic, something that looks really nice (similar to the UE5 horror engine) :😀
1 year ago | 0
Quick mechanics for games in general And How to apply Them(final result in vídeo, in The short you Will Just show It working)
1 year ago
| 0
Simple stuff, such as a first person raycasting setup, maybe UI stuff
1 year ago | 0
Matt Aspland
What kind of content are you watching and/or would want to watch via YouTube shorts about Unreal Engine and game dev?
1 year ago | [YT] | 56