Game Design Library
Currently working on a video where I break down the numerical evidence that indicates difficulty in #silksong. Is there any core aspect of enemy design which you think is missing? Thanks for any feedback in advance!
2 months ago | [YT] | 13
Game Design Library
Currently working on a video where I break down the numerical evidence that indicates difficulty in #silksong. Is there any core aspect of enemy design which you think is missing? Thanks for any feedback in advance!
2 months ago | [YT] | 13