The Kill Pete Strategy

Got Questions? Well SMG has answers!

Coming soon I will be hosting another Q and A show with the Risk Devs all the way from sunny Australia.

If you have been curious to ask the Devs a question here is your chance. We'd love to hear your questions in the comments to this post and the best ones will be selected from and asked on your behalf.

Thanks for helping me put this together! I really appreciate this amazing community.

<3 Pete

1 year ago | [YT] | 188



@lukeanthony5699

I would love to see a discussion regarding the quitting problem and whether they would consider steeper penalties and/or a timed ban for reppeated offenders

1 year ago | 10  

@WildsmithO

I think it would be cool to have a K/D ratio in the stats - would help gain an insight on those who try to affect the board vs those who often play for second

1 year ago | 33  

@smbsuperfan271

2 Questions for SMG: will they ever bring back Arkeanos as an obtainable map & are there plans to fix the odds on Capitals BB dice, or even any ideas on how to do it

1 year ago | 16  

@AdamantAJ

Rank points for making kills

1 year ago | 54  

@playlistboylol

There is only one question I care about. The number of bot outs in your videos is insane. I feel like every single video you put out has 3 of the 6 people botting. What is smg going to do to stop it?

1 year ago | 25  

@kurtdustinbajar713

Cooool! Question for the devs: Are you planning to create bigger maps with possibly a new player cap to like 10? Is it possible to create a new balanced game mode that captures the essence of both progressive modes predatory style and Fix modes guarding bonus style of play?

1 year ago | 24  

@schyllic

(1) how about a spherical globe map? It could have 2 views with a light and dark side, and time zones, such that earth rotates each player turn. the dark side could be like fog, with sneak attack chance. (2) it would be cool to be able to split a country into two using cards. (3) make bots attack each other. Thanks !

1 year ago (edited) | 5  

@TheStaticMageRisk

I'm happy to hear they're going to be listening to you Sir Peteman. Whether or not you like it, you are the face and voice of Risk for many of us. Thank you for your service. I can't think of any questions for the devs that you yourself have not asked multiple times during your streams, such as: - Why can't the game detect when a player is stalling and kick them (as we see so many times in caps games when a player is card blocked and wastes their entire turn timer doing nothing just to annoy the lobby)? - Why do streamers and others get banned for playing too many games with the same players, when the lobby allows these players to join together? Even those of us who keep "ban lists" can't guard against players who change their name on a whim. Puddle_Jam has shown data that the same accounts try to join his lobbies under different names just to troll/snipe him. - Why 10 minutes for a player to go MIA? This is too long and leads to stalling. - Why does the rank system incentivize botting out? A large bot in a caps game is likely to get second since the players target each other and then just cap-run the bot. - When are they going to fix cap rolls? (Do they even consider cap rolls to be broken now?)

1 year ago (edited) | 2  

@McFearless80

I'd like to get their stance on the current state of Risk. What growth metrics are they seeing? How invested are SMG/Hasbro in this space?

1 year ago | 2  

@SmittenAce

Could you ask them to add more options for when you are allianced.. more communication option's. I'm.sure you know what I mean. Thank pete👌✨

1 year ago | 15  

@alexcarney

How does SMG prioritize what to work on within Risk? And how do they decide when to work on Risk vs other games they develop?

1 year ago | 4  

@TheStaticMageRisk

Would they consider a "draw" feature where a player can propose a "draw" and if all remaining alive players unanimously agree, the game ends with those players in a tie? (Seems this might help avoid random suiciding or botting out.)

1 year ago (edited) | 7  

@Onyx_Pheonix

What plans do they have to expand their interactions with their player base, so that they can be in touch with the experiences and desires of the RISK community at large?

1 year ago | 8  

@EllisHCN

That is very exciting, Pete! My question would be: when can we expect new avatars?! I would love to make one my go-to, kind of like how Arco has his dwarf, Truth has the robot, Xerokee has the napoleon bot and you’ve got Tomoe! Thank you for all the hours you put in and everything you do to make this community as good as it is!

1 year ago | 1  

@noneofyourbusiness4397

Why is the dice so nutty lol

1 year ago | 4  

@tonypapas9854

Pete - I think you have covered the handful of issues ad nauseum in your vids. Thanks!

1 year ago | 2  

@PiedPiper1350

Why hasnt attacking on mobile been fixed? Huge disadvantage for us to attack at 1/3 the speed as pc

1 year ago | 7  

@giuliomagri8910

Why is there no mia with automated bot, the bot could continue playing but the player position should be fixed

1 year ago | 7  

@RushdenJ

I do believe they're doing a great job (as are you Pete). How feasible is it to implement where you place(1st, 2nd etc) in your profile rather than 'won/lost' ?

1 year ago | 7  

@steelhammer103

Will they ever make future maps in conjunction with content creators? I would love to see a map pack whose production was spearheaded by the content creators, because that would make some fun competitive play.

1 year ago | 4