It would be great to see you create a meta human in unreal engine and then show you taking from there to programs like blender, maya, and zbrush and then use those programs to create custom meta humans
5 months ago (edited) | 0
On their slide from Unreal fest it looked like they plan to develop a blender plug-in down the line, if I recall correctly. Maybe worth waiting until then, strictly from a YouTube viability standpoint. Maya videos definitely get a lot fewer views from what I've seen over the years.
6 months ago | 1
I don't know why maya user hate blender, never a blender user hates Maya. 😅
5 months ago | 0
Maris Freimanis
Thinking about making new Metahuman course since there is a lot of changes since last one. Would cover fully new workflow including clothing. I know I have here mostly blender users, but as you saw from last video, would require some maya.
6 months ago | [YT] | 3