So I've done some reflecting since releasing my Clair Obscur: Expedition 33 manifesto, and I've come to the conclusion that I made several mistakes.
1) The video is too long. I mean duh, of course it is. It's SIX AND A HALF HOURS. The length, however, is only a problem because of what caused the length: my inability to leave out any story or character beat, any snippet of dialogue, any single MOMENT that I found meaningful. I felt like I had to include it ALL, and so the video turned out bloated.
2) That refusal to leave anything out while I progressed through the story led to the video being DISORGANIZED. Unlike previous videos (Arthur Morgan, Kratos) this one was not broken down by theme, character traits, or really anything else. It just went through the story plot point by plot point. The viewer was never sure what was going to happen next and I included very few promises about where the video was going.
3) I didn't focus on the characters enough. At least, not in a coherent manner. I will probably remedy this in future videos about the game, but the way I structured the video made it next to impossible to give the viewer a proper sense of any given character's arc.
Lessons to learn for next time. The main one being: write a better outline. Establish a promise early in the video about the themes and character arcs that will be covered, giving the viewer a reason to keep watching because they know what's coming and want to hear about it.
Master Samwise
So I've done some reflecting since releasing my Clair Obscur: Expedition 33 manifesto, and I've come to the conclusion that I made several mistakes.
1) The video is too long. I mean duh, of course it is. It's SIX AND A HALF HOURS. The length, however, is only a problem because of what caused the length: my inability to leave out any story or character beat, any snippet of dialogue, any single MOMENT that I found meaningful. I felt like I had to include it ALL, and so the video turned out bloated.
2) That refusal to leave anything out while I progressed through the story led to the video being DISORGANIZED. Unlike previous videos (Arthur Morgan, Kratos) this one was not broken down by theme, character traits, or really anything else. It just went through the story plot point by plot point. The viewer was never sure what was going to happen next and I included very few promises about where the video was going.
3) I didn't focus on the characters enough. At least, not in a coherent manner. I will probably remedy this in future videos about the game, but the way I structured the video made it next to impossible to give the viewer a proper sense of any given character's arc.
Lessons to learn for next time. The main one being: write a better outline. Establish a promise early in the video about the themes and character arcs that will be covered, giving the viewer a reason to keep watching because they know what's coming and want to hear about it.
2 weeks ago | [YT] | 537