Update: I will totally surprise him with a new technology I came up with from my brain known as "greedy meshing". But, instead of the computer merging meshes, I use baked in multiplies of note indexes which'll be stored directly inside my noteSheet.png and the data will be fed inside noteSheet.json, which triggers the mechanism's automated greedy note nerging work to then render less objects which saves on gpu work. Yes, really, I'm doing it. However for now I'll decouple my chart note loop input handling (using a note render queue) so this very purpose of the optimization is made possible. 16x, 32, and even 64x, will be implemented inside the noteSheet.png and then implemented directly at noteSheet.json. You'll see.
1 month ago | 0
SomeGuyWhoLikesFNF
Can you believe this comparison is marginally unfuckingfair
Lol just pointing out the issue with this that's all. The 1ms overlap removal just removes 1ms of notes, not keep them and skip rendering mext notes that are less than 1 pixsl closer.
1 month ago | [YT] | 0