Definitely when the two get confused. If the inspiration gets mistook for the original then the line that differentiates them becomes too blurry for it to still be considered just an inspiration, though i also think the intent of the inspiration is a big factor to consider. But yeah when the lawsuit hits is the reality of things lmao
4 days ago (edited) | 17
I think the problem with these definitions you've offered us are that they are reliant on the perspective of others with regards to the copied/inspired work in question. I believe that what seperates the two is not how they are perceived but the intention behind them. A work, be it a game, a book, a movie or show, a piece of art, a song, ect, becomes copied from another when it has been created with no new ideas or perspectives. When we engage with any form of art, it will mean something different to each of us, and make us all feel different ways, sparking unique memories and thoughts. It is those things that we take into our own projects that makes them inspired. If you just blindly recreate something but in your own style without any thought or intention you are as good as tracing because what you've made has no value as a work of art because theres no emotion- no humanity behind it.
4 days ago (edited) | 13
Copy = 1:1 copy no changes Inspiration = look at the origin and recreate it your way, even if the result ends up the same, the fact that you didn't just 1:1 copy it makes it just an inspiration
4 days ago | 7
It's kinda hard to say. The best example I can think of right now is Palworld vs Pokemon. Obviously, Pokemon is the most recognizable creature collector game out there, so everyone almost always instinctually compares any new creature collector to Pokemon. Palworld has very different mechanics compared to the mainline games, but some designs come a little too close to Pokemon, yet it's not that hard to tell them apart.
4 days ago | 5
When it's a carbon copy. I've seen many games that have been inspired but put their own spin on the idea. We're going down a dangerous path when companies like Nintendo are patenting "ideas".
4 days ago | 10
When you don't add your unique spin onto it or don't make it interact with other things in a way that makes sense for your game. Also obviously when the lawsuit hits 😔
4 days ago (edited) | 2
A better question is, when does something turn from inspiration to copying?
3 days ago | 0
According to TomSka's Guide to Plagiarism, I think it would be at around 8 of the Somerton scale? Not sure how that translates to games though
4 days ago | 0
In my opinion is when it looks like its basically the same game/thing as the original with some tiny variations
3 days ago | 0
fan games be like when the lawsuit hits ESPECIALLY IF IT IS A NINTENDO IP FOR THE FANGAME
4 days ago | 0
Taking stuff from one source... Stealing Taking stuff from pretty much everything... Inspiration
4 days ago | 0
When my gut tells me they didn't put their own creativity into whatever theyre doing
3 days ago | 0
AIA
When does something turn from inspiration to copying?
4 days ago | [YT] | 74