🛡️ Location-based Injury animations are here! This long-requested feature brings a whole new level of realism to combat. Characters will now react differently based on where they're hit — whether it's a limping leg, a shaky arm, or a dazed head, every injury matters. Plus, new spear and spear-with-shield animations have been added to keep things fresh on the battlefield. Check out the full changelog below! 👇
REQUIREMENTS: Harmony Butterlib Mod configuration menu Uiextenderex
PUBLIC RELEASE: Sometime after War Sails (because it's pretty much gonna break everything)
Full Changelog: · Added 7 new location-based injury animations for idle, walking, and running states. · Injuries now impact character performance based on the affected body part: - Leg injuries reduce movement speed. - Arm injuries slow down swing speed and may cause the character to drop their shield if the shield arm is hit. - Head injuries combine effects of both reduced movement and attack speed. - Abdomen injuries also decrease movement speed. · Introduced new walking and running animations for: - Spear - Spear with Shield
Artem
Mount & Blade 2: Bannerlord | Artems Lively Animations 1.3.0 Trailer - Location-based Injuries
🛡️ Location-based Injury animations are here! This long-requested feature brings a whole new level of realism to combat. Characters will now react differently based on where they're hit — whether it's a limping leg, a shaky arm, or a dazed head, every injury matters. Plus, new spear and spear-with-shield animations have been added to keep things fresh on the battlefield. Check out the full changelog below! 👇
REQUIREMENTS:
Harmony
Butterlib
Mod configuration menu
Uiextenderex
The update will be available to all patrons and youtube members in the Butterlord, Buttergod and Vikingr tier TODAY. Become members here www.patreon.com/c/ArtemOfficial and here youtube.com/c/artem1s/join.
PUBLIC RELEASE: Sometime after War Sails (because it's pretty much gonna break everything)
Full Changelog:
· Added 7 new location-based injury animations for idle, walking, and running states.
· Injuries now impact character performance based on the affected body part:
- Leg injuries reduce movement speed.
- Arm injuries slow down swing speed and may cause the character to drop their shield if the shield arm is hit.
- Head injuries combine effects of both reduced movement and attack speed.
- Abdomen injuries also decrease movement speed.
· Introduced new walking and running animations for:
- Spear
- Spear with Shield
6 months ago | [YT] | 112