Aksula-1

Wanna know how to fix Destiny 2 currently?

Keep the same content, and the same Portal. Do the Into the Light model instead.

No leveling slog with scores and numbers, none of that. The +1 +2 C,B,A+ crap is aggravating and a chore, and we all hate it.

Simply keep all of the Portal activities, Onslaught included, with rare chances of Tier 5s for everyone in each and every single activity. Make them much rarer for Solo Ops, since they're easy, while making them more common for longer activities. The longer the activity, the higher the drop chances for all Tier 5s. Then in addition, make increasingly higher Tier chances for each bane and difficulty you add to said activities when you choose the custom options, while keeping the rarities the same for the playlist versions.

Basically, for each Bane or modifier I add to a custom non playlist Portal activity, my chances of earning a Tier 5 increases.

Also do Pantheon again, and don't take it away. Keep it in the game until players get bored.

Keep it indefinitely, with far higher chances of Tier 5s, plus very rare chances to get raid exotics you never got. Make it guaranteed Tier 4 Portal loot for raids in Pantheon, because raids are trickier than solo play. They demand a lot more from players, and they aren't played often. It's okay to make Pantheon guarantee Tier 4s.

Keep expanding on Pantheon, add more raid encounters like Riven and the Witness. If you add Garden encounters to it, make Divinity a very rare exotic drop chance, while the guaranteed way remains the same as it is: within the Garden of Salvation Divinity quest. Provide a new and interesting way to obtain that one specifically, while keeping the guaranteed version. This will boost engagement by a lot, because a lot of us covet that exotic.

Expand on Pantheon. Make a Dungeon encounter version of it, exactly like Pantheon from Into the Light. The current Dungeon layers are fine, I'm not a fan personally, but keep them anyways. Add Dungeon encounters to Pantheon within the Portal as well. A rotating playlist. Players will love that.

In short: do not make the game a level grind until you get to 470 where you can earn endless Tier 5s from that point on.

That's stupid.

Make higher Tiers available for everyone off the bat BUT at extremely low drop chances. If we want higher drop chances, we can add whatever banes and mods we want. The harder the Portal activity, the more guaranteed Tier 4s and shiny Tier 5s will drop.

TLDR: leveling slowly 1 number at a time is not fun. It's a slog. Random chances of getting shiny loot IS fun. That's what made Into the Light so special.

Into the Light was one of the greatest eras in of all of Destiny.
Make the entire Portal like Into the Light. You might as well drop Light leveling altogether, and make each difficulty modifier and delta a means of getting those SHINIES BABY, SHINIES!!!

That's how you can easily, and affordably, fix this problem.

Someone show this to Management please.

1 month ago | [YT] | 38



@discipleofthelorentz

That’s is definitely way better because it gives you a reason to keep going up while not feeling like a grind until you reach a cap. I have my own idea though. Curse of the Lorentz Raid. TLDR: Curse of the Lorentz Raid. Someone show this to management please

1 month ago | 5  

@elani

These are some good ideas. I thought of, once you get to 300 power, master, grandmaster and ultimate are all the same level just with different deltas and modifiers. Master is guaranteed +1 and tier 3 no matter what, rare chances of tier 4 and really rare tier 5 Grandmaster is guaranteed +2 and tier 4 no matter what, rare chances of tier 5 Ultimate is guaranteed +3 and tier 5 no matter what No more score and timer garbage to decide loot power, you could make extra modifiers just give bonus drops.

1 month ago | 0  

@eyesoftomorrows

Truth!!!

1 month ago | 0  

@donavinnezar

I really like how the game felt around the year of forsaken .it was the peak of the franchise imo . While there was content modifyers that werent working exactly as intended even back then the game was legitimately more fun with less ui spam

1 month ago | 0  

@julianperez1420

YES. This is exactly what I’ve been saying. So many players think the portal is bad because leveling thru it i feels like a slog. So they go “make leveling easier” when in reality it’s the loot that they want. The core fundamental problem with destiny has always been leveling. People want to be showered with loot because they want to level faster, but that only makes the actual loot less valuable to players. The best time in destiny was in into the light because people focused on the actual LOOT and not on the number that’s tied to it.

1 month ago | 0  

@TheAsylumCat

To quote dbza "power levels are bull."

1 month ago | 0  

@grzegorzflorek5623

Yup. Otherwise grind without fun will kill this game, if it didn't already...

1 month ago | 0

@fricknojellohere9365

Honestly wish they would implement some of these changes. Genuinely a slog playing the game right now. Having the tier system rely on something like an arbritrary number (power or score) is not smart imo. Difficulty of mission/length/number of needed and meaningful participants should determine loot. Being under 300 and not getting any of the good stuff while being unable to just grind away due to irl responsibilties hurts my soul a bit and makes it difficult to enjoy the gane in its current state.

1 month ago (edited) | 0  

@The_Navagator_Trace_Rifle

How are you doing brother

1 month ago | 1