Lukky

"I'm not gonna spend any time on visuals early in the process, mechanics first build the world around that!"

Spends 2 hours building a dev room to test mechanics...

1 year ago | [YT] | 378



@Spyder638

Keeps the morale high during development. I support this move.

1 year ago | 9

@maze._

Us indies need it to look good for motivation sometimes, its ok!

1 year ago | 5

@Mrtargi

😂 I have the same problem, from the other hand it helps me to switch and relax somehow and continue working on the mechanic

1 year ago | 23

@Kynick-2501

You gotta set up your workspace, dev room approved

1 year ago | 3

@rodrigomaximilianobellusci8860

Looks great! 👏

1 year ago | 1

@notTryio

So fckn real...4 lines of code but 6 test rooms, player animation and so on UGHHHH

1 year ago | 0

@Eridos12

Last time I chose the mechanic first part and lost my motivation to continue. This time I'm going to make it pretty and fun to work at so I can see my vision take shape right away

1 year ago | 0

@Vince96711

Really digging the aesthetic 👌

1 year ago | 0

@hilalstein4236

I mean, it helps bc you are going to spend a hell lot of tome in that room

1 year ago | 0

@hidemat5141

Lol

1 year ago | 0

@harmoen

As long as you're working on something lol

1 year ago | 0

@JdThe65th

Hoooooly mother of godot MAN how does it look this good????

1 year ago | 0

@fuzzy-02

Listen, you gotta validate mechanics out in the field, you know?

1 year ago | 0