Jason Godwyn

Rolling 2d6 plus modifiers doesn't work because rolling a natural 1 is impossible unless you house-rule two ones is a one but this makes twos impossible. You're rolling 2-12 not a true 1d12. I had an idea for a TTRPG where you roll 2d6 plus modifiers for every check but the 1s are always -1s and the minimum roll result is 1 before modifiers. Symmetrical? Bell curves? No, scientifically skewed probability results with a longer left tail folded back into one, so one spikes. 1-12 can be rolled, but the average roll is now 6 not 7. The odds of rolling a 1? 8.3%. This would be even more hardcore if we house-ruled that "Four is death" so any rolled result that involves a four or adds up to four is treated as -1 just like 1.

Computer, run a simulation.

1: 0.0833
2: 0.0556
3: 0.0556
4: 0.0833
5: 0.1111
6: 0.0833
7: 0.1111
8: 0.1389
9: 0.1111
10: 0.0833
11: 0.0556
12: 0.0278

Expected value: 6
Simulated value: 6.4144

Mathematically perfect. 2d6, 1s are -1, minimum result is 1 before modifiers, optional tetraphobia house rule. "2d6, 1s are negative, 1 floor".

The TTRPG should also include a hireling system designed for maximum speed. Fill out results on a simplified character sheet, and purchase from any major city (or any town with a good craftsman) an enchanted puppet who does what the programming says. Like the Gambit system from Final Fantasy 12 except instead of being the catalyst that made most people realize the bottom 99% of RPGs suck and are better optimized and automated than actually played, it ensures your party can have a role filled even if nobody wants to play a character that fills it, without dealing with the hassle of having a whole extra character to keep track of. You tell it to heal anyone below x% HP, or do any tracking/lockpicking/utility spells it's programmed to know how to use, or damage any detected enemy if you're in combat prioritizing an enemy you're targeting if you're targeting one, no need to roll dice for the puppet to take random actions or roll damage. Some shops can only offer certain customizability options, some shops might be running out of room for puppets they don't feel like dismantling and say "No new puppets can be built until someone buys one of these". One might even be given to the players as a reward for a quest, perhaps its previous owner died. No changing orders in the middle of a dungeon, no giving or receiving orders or expressing personality, the puppet core when removed from its housing is highly delicate and requires decades of training and highly specialized skills and gigantic expensive proprietary tools only the best shops and most dedicated master craftsmen have to modify. Made from living wood, artificial flesh, or mechanical parts? Depends on the cost. Living Puppet and Robot can be playable races but these are explicitly the magical equivalent of video game NPCs.

Should also include something with one or more Gods directly affecting the game for the sake of the story like in Ryuutama.


"You're supposed to be resting your arm!"

I am. Barely moved that arm once when typing. But I'll go and get some real rest now, I can hear her yelling at me and she's not even here.

3 months ago | [YT] | 4