Episode 12 of the Say It Like You Play It Podcast is now up, and we're talking about Blue Prince.
This is quite a spoiler-heavy episode, so you might want to skip it for now if you still intend to play the game sometime soon. That said, the game is so dense in puzzles and story that I think we only scraped the surface of it here. We talked about;
💬 How the game uses puns and word-play in its puzzles and for humour.
💬 How the game-worlds' politics and game mechanics are linked by colour semiotics.
💬 The (un)translatability of the game (due to blending of linguistic and visual clues and puns). 💬 "Sign versus noise ratio" in puzzle-game design.
Hope you enjoy and find the conversation insightful, particularly those of you who are working on puzzle games.
Indie Game Clinic
Episode 12 of the Say It Like You Play It Podcast is now up, and we're talking about Blue Prince.
This is quite a spoiler-heavy episode, so you might want to skip it for now if you still intend to play the game sometime soon. That said, the game is so dense in puzzles and story that I think we only scraped the surface of it here. We talked about;
💬 How the game uses puns and word-play in its puzzles and for humour.
💬 How the game-worlds' politics and game mechanics are linked by colour semiotics.
💬 The (un)translatability of the game (due to blending of linguistic and visual clues and puns).
💬 "Sign versus noise ratio" in puzzle-game design.
Hope you enjoy and find the conversation insightful, particularly those of you who are working on puzzle games.
Have a great rest of the weekend!
- Joe
1 month ago | [YT] | 9