MV ARTZ

Okay, I need your help friends! (All the help would be immensely appreciated🙌🏻)

Blender keeps crashing when I'm rendering animations. And I'm tired of staying alert and restarting Blender and rendering till the animation is rendered.

I've checked multiple things to troubleshoot this consistent crashing in Blender when rendering my animations.
- My drivers are up to date
- CPU is not overheating
- GPU is not overheating
- VRAM is sufficient
- RAM is sufficient
- Windows is Up to date
- I deleted multiple addons that were marked with a warning.
- Blender is up to date (Blender 4.0, 3.6, and 3.4 all had the same problem for me)
- This happens both with and without experimental features on
- Both Cycles and EEVEE have this problem, but a viewport preview render could easily finish 3500 frames without failing
- It is not a specific frame causing this, and not every so many frames either. It is completely random it seems
- My Blender_debug_output.txt: drive.google.com/file/d/18FzdUCQFtNgviCtCF5L9Zufti…
- I don't have a lot of other applications open.
- RTX 2070, Ryzen 5 3600x


🤞🏻

1 year ago | [YT] | 2



@digitalmonkeyschool

This is what ChatGPT 3.5 thinks of the issue: The issue you're facing with Blender crashing during animations despite having up-to-date drivers, sufficient hardware resources, and trying different Blender versions suggests a complex problem. It's good that you've systematically checked various aspects, but random crashes can sometimes be tricky to diagnose. Here are a few additional suggestions you might consider: Blender Versions: Since the issue persists across different Blender versions, it might be worth trying an older stable version to see if the problem existed before the latest ones. Rendering Settings: Check your rendering settings, especially any custom settings you might have. Simplify them and see if the issue persists. Scene Complexity: Sometimes, complex scenes or intricate models might push the software's limits. Try rendering simpler scenes to identify if it's related to the complexity of your project. Logs and Console: Besides the Blender_debug_output.txt file, check the Blender system console for any error messages or warnings during rendering. Sometimes, more detailed information appears there. External Factors: Consider external factors like antivirus software or third-party tools that might interfere with Blender's rendering process. If the issue persists, community forums or Blender support channels could provide more specific insights, especially if others have faced a similar problem.

1 year ago | 0  

@blenderinthegrass

I've noticed that the way Blender handles memory seems to change from version to version. I was having the same problem, so I started monitoring memory usage. For several of the early versions of 4.0, after x number of frames, Blender would start using up so much memory that it crashed the system. Eventually, it got better and it looked like Blender was flushing memory after each frame. Then, it started happening again. I've given up and started rendering 100 frames at a time and then restarting Blender after each time.

1 year ago | 0

@PK3d-Artist

Thats the problem for blender users.

1 year ago (edited) | 0  

@digitalmonkeyschool

Have you attempted rendering this file on another computer? It could be a hardware issue.

1 year ago | 0