MrRipper

What was the most HEROIC thing a player did that horribly backfired?

Video planned for mid-January!

3 years ago | [YT] | 462



@Synfang

From a campaign I DMed: The party was trekking through a canyon-like pass, when the BBEG's second in command appears and sends a dozen zombies down the pass at them before disappearing again. The party was very quick to form a strategy that soon saw the zombies surrounded, with the cleric and fighter at their front, warlock to their right sniping them from above, monk and a NPC to their left, and the bard, paladin and a second NPC attacking the rear. Without warning, however, the cleric used Turn Undead to protect the fighter (the primary target of the BBEG in this moment), forcing the zombies down the throat of the back flank and turning their great strategy into a catastrophe that left one NPC dead and both the bard and paladin nearly dead too.

3 years ago | 28

@thebladeofchaos

I was playing a warlock in a birthright campaign with a paladin and a favoured soul (3.5). Things happened and the paladin was building a church over a hot spring to his god and I was trying to hunt down the demon that had cursed my blood line with its power, the soul....doesn't play much into this but he was there. Eventually I find the demon, a succubus who was trying to get with the paladin to kill him. I confront her, say my piece and reveal who she is before everyone so that we can kill the demon once and for all. Now, because of my suspicions I went in with the party. Succubus had a 1 in 20 chance of summoning in a balor and wouldn't you know it they made it. Much as we tried, the paladin died to a vorpal crit, the warlock was imprisoned to the hell's and the soul died being kissed to death and an entire Kingdom fell to the demons We actually carried this game on as a different party elsewhere and had a blast as a resistance cell fighting to free the world

3 years ago | 14

@nicollasalmeida4936

This happened last week, he activated the ability to protect people in the area, there were a lot of NPCS, enemy was going to do a simple attack the wouldn't do much damage, but would target everyone in the area, he took 560 damage at level 6 or something and it would have been just about 15 damage for everyone. His corpse exploded. Edit: idk if I was clear, but he basically tanked the damage from everyone instead of excluding them from the target list.

3 years ago (edited) | 22

@trurisky

My Warlock was hired to protect this little girl and then a big evil dragon came in. My character stepped in front as it was doing a breath attack as (this is homebrew) he has a shield that can help reduce damage taken. It failed and he ended up catching fire until he had to roll his death saves. He survived thankfully

3 years ago | 8

@nfortyeight

someone tried to feed a hostage we were interrogating to be nice and accidentally melted their tongue off

3 years ago (edited) | 4

@ungogdansk

Tried to improve health and safety regarding food production laws. Accidentally made the guy we thought wanted better food standards some kind if dictator...

3 years ago | 4

@cosmoniums5990

In a chaos campaign I was a part of, they used an older version of the find familiar rules despite it being in 5e. During one of my attempts to cast find familiar I ended up summoning a goddess and gaining what was effectively a wish spell, which I used to achieve my characters main goal: Which was to bring back everyone my character had killed in the past. For some context he was a former bbeg who was sealed away magically and ultimately decided to rethink his life decisions and turn himself around for the better if he ever escaped. Unfortunately returning the millions back to life caused massive overpopulation, starvation, and a massive plague which quickly killed more people than my character had done beforehand

3 years ago | 2

@alexanderthegreat6682

Tried to solo the boss of a scripted chase scene after it killed the most powerful NPC they knew of

3 years ago | 2

@canadianthatgames468

This story was from The Lost Mines of Phandelver that I played in with a group back in April 2020. The party, consistenting of a ranger, bard, sorcerer, and myself, a half-orc fighter, were returning to the town of Phandalin after taking care of a couple sidequests when we stumbled upon a small caravan with which was headed by an old, senile wizard. How senile was this wizard might you ask? The man had pet names for multiple monstrosities that you wouldn't consider friends at first, such as Mr. Moomoo the Minotaur. The encounter was purely social as we learned that he was searching for his lost cat, and as we stopped to rest for the night the senile wizard went ahead. Once we made it back to Phandalin, after doing some needed shopping and turning in a quest or two we went to the tavern for the night, and while the ranger enjoyed a drink alone, the sorcerer enjoying his time on stage with the Bardbarians, and the Bard talking it up with the bartender, my half-orc spotted the senile wizard playing poker with a questionable bunch. After playing a few rounds with him and some drinking maybe got the better of his judgment the wizard gifted my half-orc fighter with a scroll. With only being told it would provide a ride whenever needed most he took the scroll and casted it first thing in the morning behind the tavern. Thus, Ed the demon horse came into existence. Now Togg, the half-orc fighter had very little knowledge when it came to magic in any capacity, but what he did learn after a few minutes was that this horse and carriage brought him and his companions wherever they needed to go in a fraction of the time it would normally take if they were to travel on foot. The catch with this horse you might ask? It only had an unending hunger for souls of the living, and the victims would technically live after being consumed, though their bodies would be little more than breathing meatbags crouched in the armadillo position on the ground. After a failed attempt to delve into the nearby mine the party came back, and in efforts to keep Ed away from the townspeople was told to stay outside the village limits, however this didn't stop some of the villagers from investigating a strange glow eminating from over the hills in the dead of night. The next morning 30 people were found surrounding Ed, hunched over and unmoving, though not dead. With Togg distraught over the mayhem he indirectly caused the party reentered the mine after having him banish Ed the demon horse to wherever it was he came from, he was already beginning to question his purpose with his friends offering little support to the circumstance. After going through a good chunk of the uncovered mine, fighting through undead, the fireball hit as all four of us were bunched in a small corridor. With the source quickly escaping our reach and hoards of undead approaching us Togg looked to redeem himself one last time in the eyes of his friends, or so he hoped at least. With the overall groups hit points low and too many undead to take on with our current situation Togg put himself in the thick of the fight, yelling at the others to get out of there, and run while they still could. Unfortunately, the friends he made along his journey couldn't bring themselves to leave him behind, and tried all they could to bring attention away from him. Eventually the Bard fell first trying to heal Togg and draw some of the attacks away from him, then the Ranger as they attempted to bring the Bard back to their feet. It was only after that Togg finally fell, and in an attempt to bring at least one person back with them the Sorcerer fell to a magic missile as he poked his head around the corridor where the others had fallen to undead. TLDR: What was meant to be my character's last stand redemption ended up being a TPK as other characters didn't want to leave him behind.

3 years ago | 5

@MHWorldManWithFish

Paladin enters 1v4 with 2 warbeasts and 2 archers, which was an encounter made for 3 players. (The two Wizards were both hiding, and the Fighter was killing the other 2 archers with Elvish insults) He somehow kills 2, disengages, and escapes by climbing. The warbeast takes the long way around, but eventually gets to the critical health Paladin. The Paladin has 2 choices. Dash, buy himself another turn and a downed Wizard in danger of dying, or fight. The Paladin walks up to the warbeast and slaps it across the nose, using Inflict Wounds (Oathbreaker stats without the evil). We all watch in horror as he rolls a 1, a 2, and a 2. The worst part was that he needed a total of 16 to kill. Poor guy was knocked out. The remaining Wizard and Fighter did save the rest of the party in the end, at least.

3 years ago (edited) | 6

@DumbLuck_64

dunno if it counts as brave but long story short party comes across a massive chasm and they "needed" to get past it, so a gnome rogue volunteered to have our half orc barbarian throw Him across while he holds a rope, strength check nat 1, acrobatics check nat 1, ...the orc threw him with one arm while holding the rope in the other, the gnome was flung at the velocity of a mlb pitch then hit the end of his slack directly over the middle of the chasm, the rope snapped and he fell in but i didn't want to kill off the character...so I decided to improvise an entire underground society of cobalds

3 years ago (edited) | 4

@raymondestrella314

I was playing a Kensei Monk. One session, our Paladin called out sick. We decided to play that week anyway, because we were in the beginning stages of a tournament, and figured there wouldn't be any intensive combat, just mostly RP and some fun challenges. One challenge in the tournament was for our Druid to pull "as many as he wants, but at least one card" from a deck of many things. He picked four cards, all mostly good, but the last one was a skull. Our DM told us we could step in, but he'd summon one Avatar of Death for each individual person who joined the battle. We watched at first. Our Druid got destroyed, so two party members stepped in. Two more avatars. Then one of them got destroyed, and I stepped in. Four avatars. Keep in mind our characters were around Level 3 or 4, so we didn't have much to break through their high AC. I had the best damage output due to 20 Dex and a magic weapon that had some good modifiers on it, and actually managed to take out most of the Avatars on my own. But the last one lived on 1HP and finally took us all out. Total party wipe, all because we wanted to try and save our Druid. Our DM asked if we wanted to reroll the encounter, but we thought it'd be more fun to make new characters without telling the paladin what happened. All in all, we still had fun, and a valuable lesson was learned.

3 years ago | 11

@mrsprinklesdarat

I'm a barbarian in this campaign and my friend was playing a tabaxi monk, we got into a pub fight that ended up having the guards come and arrest us, however before that happened we all looked at each other and in one minds one of the most heroic things we done and the single greatest memory was the bravery of flexing our muscles in front of the guards and a massive crowd. We all rolled above 15 I rolled a 17 and my paladin friend rolled a 18 and the tabaxi monk rolled a nat 20. We had the entire city make way for us to leave but in return we had an entire country come after us like an army of more then 20 guards and we won with our fellow southern American accent barbarians who we were fortunate enough to come across. Greatest most heroic feat that backfired hard.

3 years ago | 1

@crashtestidiat3175

This happened early in the campaign my character was the strongest one and he volunteered to carry a character in a coma (a character that said he was going to come in later in the campaign) and I was going to throw him over a fence and I throw him he looses a tooth I throw him he has a black eye I throw him he may be dead the other characters got the fence unlocked i throw him he’s dead

3 years ago | 2

@greenguy2246

My players were playing a home brew campaign it was a long time ago so I don't remember it all but the "hero" tried bringing every npc who did in the campaign back to life with a wish from the luck blade. I made them roll for some reason and well... Let's just say that for 2 more years we fought tooth and nail with a multi-plaine zombie apocalypse. A fun 4 years that was.

3 years ago (edited) | 1

@cameronsmith1339

A friend of mine was running an older Human Paladin in Pathfinder 2e, who tried to talk down the super-wizard/lich spirit who shares the body of another one of our party, an elf ranger-druid. The spirit takes control in emergencies, and had blown up the head of the temple of Iomedae and caused the entire temple to begin collapsing, because the temple members were trying a ritual to murder its host and prevent the spirit from transferring to another host. The Paladin tried to talk the spirit down, so it'd give control back to the player, but he rolled a nat 1. This resulted in him being blown up too, just as the spirit gave control back to its host. So now the host is mentally scarred from seeing her friend explode right in front of her. In this same campaign I (elven storm druid) rolled a nat 20 when trying to set a roof on fire as a distraction, so I hit an illegal distillery in the attic, which blew up and the entire city district burned down as a result. Got the distraction we needed though.

3 years ago (edited) | 1

@DeHain2

Got a long and dozy one here. So the campaign I was played in was more of a Greek inspired campaign in which their were gods and goddesses created by these three fates. I (Helios) was a soulknife rogue satyr. My companions were a scribe wizard leonin (Moriarty), a sorceress centuar with the power of lightning (Aurora), a wizard minotaur (Scarn), and an npc fighter minotaur. We had another npc wizard, but he used teleport to get out of the fight. To speed things up our group have angered three of the gods who sent us to this alternate dimension that looked like the real world except we didn't seem to exist. In this alternate reality we were being hunted by death, so to temporarily escape our hunter, Moriarty used a scroll we found to teleport to an ocean type city in which one of the players killed the queen, making us fugitives. We thought that we where safe until we ran into the new king whom was talking to another queen that Skarn had bad dojo with. The king had a dispel magic on him, freeing us from the alternate dimension, but also letting them know of our presence. Initiative rolled. Nothing much happen until the second or third round in which Aurora used this new homebrewn spell. This was a mistake as pretty much the entire city became a massive whole of air and electricity. This also ended the fight as the new king and the queen have pretty much been disintegrated and me and most of the players except for Moriarty and Aurora was pretty much dead. To make things worse what was left of the ceiling was tumbling towards us with the thousands of pounds of water about to crush those left standing. Don't worry though. In a matter of seconds Moriarty with the last of his magic teleported the group to safety far away from the ocean. Still we pretty much killed an entire civilization of bystanders.

3 years ago | 1

@dizzydial8081

My character sensed the king was in danger and guards wouldn't listen. When I broke into the king's room from the outside, an advisor or some noble came to the room as I was coming in. The king was already dead when I got there and things did not look good. Sadly, I think the DM had it out for me since the guards had no reason to be so hostile towards me when i was trying to warn them of danger. This and other events earlier in the campaign soured it for me so I left shortly after.

3 years ago | 1

@josephleamer7379

Was playing a rogue, and got a set of boots that I could teleport back to a spot I had been ten seconds prior. We were facing a homebrew enemy that did not like my character attaching himself to the enemies back as a grapple. He shot into the atmosphere and tried slamming me headfirst into the ground. I activated the boots 5 turns in a row building momentum and then launched myself at him almost one shotting him. The fall damage was pretty drastic but since he was under me he also took said fall damage

3 years ago | 1

@nelsonjovan9460

A campaign i did with my friends went a little something like this: I planned a war encounter that was gonna be near impossible to try and stop which was gonna result in the massacre of the monster race which was gonna have huge consequences on the world however my players had a massive lucky streak and got a Nat20 to persuade the monster to not attack then he landed a Nat20 to persuade the townsfolk the monster ment no harm and then he landed another Nat20 to get the castle guards to get an audience with the king and queen so before our next session I spent a week planning negotiations and castle blue prints and everything that could go wrong or right. Next session comes and the negotiations start he fumbles with his words and the other 2 that were with him did not try to help at all once he messed up with his first roll for negotiations the other two jump out the window and dip out of the castle which I did not expect to happen which ruined my other players chances at negotiations which got him imprisoned which then starts a huge prison break arc for the other players. Fast forward to when they finally begin the prison break 2 of my players had abilities that can disguise themselves so they got in no problem however those 2 were chaotic evil so of course they decide to murder and eat one of the guards cuz why not and they sneak their way all the way down to the dungeon and break out the other player they then procede to use mold earth to dig their way out of the castle which I allow even tho they didn't have enough spell slots to get out cuz it was interesting. Once they get to the surface they re enter the castle to try and loot whatever they can while on the outside the remaining 3 players started a mudslide/ Avalanche on the cliff overlooking the castle. Once they looted whatever they could they begin to leave the castle but because of the tunnel systems they created under the castle and the mudslides and Avalanche outside directly above the castle the castle started to collapse and break apart so I had them roll to make sure they are fast enough and able to avoid the parts of the castle breaking and falling on them they barely make it out and try to leave the kingdom before getting stopped by the king and queen who were waiting for them to congratulate them on saving their friend and praise them on being able to do all of that without anything being destroyed or anyone killed. All my players laugh and thank them for their praise and proceed to dip out of the kingdom quickly before they get into trouble. TLDR negotiations to stop a massive war turn into a prison break which results in the castle being destroyed.

3 years ago (edited) | 2