Sparking Zero steam updates January 20th Oh take a peak at perception hahahahhahahahaaahhahahhahah
Game Mode Adjustments: ・Legendary Warrior Face-Off (New): This mode, where you can face-off against an extremely powerful character, has been added for a limited time. (You cannot select this mode outside of the period.)
Functionality Adjustments: ・Episode Battle: It is now possible to change the difficulty even when using a Dragon Orb. ・Custom Battle: More situations, effects, and text that you can set have been added. ・Player Match: ‐ Quick Match has been changed so that you do not enter a room and instead get immediately matched with an opponent. ‐ We have also added ""Quick Room Search"" for Quick Match. ・Ranked Match: A wait time has been added before matching begins as a penalty based on the number of times you have disconnected. ・Battle Setup: You can now see the controls explanation when selecting a character. ・Training: The option ""Guarding After Attacks"" has been added when playing against a CPU.
Battle System Adjustments: ・Charge Attacks (Smash Attack or Rush Chain): You will no longer recoil while charging when receiving a Rush Attack or Rush Ki Blast from an opponent in Sparking! Mode. ・Rush Attack: It is now harder to mistakenly input a Smash Attack during Rush Attacks. ・Grand Slash: Hitting an opponent that is falling from a Grand Slash with another Grand Slash will now cause them to be blown away spinning. ・Rush Ki Blast: You will no longer be able to perform a High-Speed Evasion when being hit. ・Smash Ki Blast: You will now be easier to hit when firing while moving. ・Perception/Super Perception: ‐ A certain amount of Ki will now be consumed upon activation. ‐ After finishing the move, the time until the next action is able to be performed has been increased. ・Super Counter: Time between being able to perform an input has been increased after unsuccessfully performing the move. ・Speed Impact: The timing for being able to input again after the move finishes has been made later. ・Chase Change: Damage from Giant Characters has been reduced when Chase Changing into them. ・Impact Recovery: ‐ When blown back from Lift Strike, holding the button down will activate Impact Recovery once you hit the ground. ‐ Also, when blown back and spinning, holding the button down will activate Impact Recovery once you hit the ground.
Skill Adjustments: ・Overall Automatic Avoidance Skills (e.g., Wild Sense): The opponent will no longer be able to use these skills when performing a combo and continuing the combo with a Rush-In. ・Wild Sense: Attack damage has been reduced. ・Kaioken: Skill Count consumed has been reduced (only for Goku (Z - Early)). ・Ta-dah!: Skill Count consumed has been reduced. ・All I Need Is Five Seconds!: Ki will be fully recovered.
Other: ・User-friendliness and performance stability have been improved.
Time Breaker God
Sparking Zero steam updates January 20th
Oh take a peak at perception hahahahhahahahaaahhahahhahah
Game Mode Adjustments:
・Legendary Warrior Face-Off (New): This mode, where you can face-off against an extremely powerful character, has been added for a limited time. (You cannot select this mode outside of the period.)
Functionality Adjustments:
・Episode Battle: It is now possible to change the difficulty even when using a Dragon Orb.
・Custom Battle: More situations, effects, and text that you can set have been added.
・Player Match:
‐ Quick Match has been changed so that you do not enter a room and instead get immediately matched with an opponent.
‐ We have also added ""Quick Room Search"" for Quick Match.
・Ranked Match: A wait time has been added before matching begins as a penalty based on the number of times you have disconnected.
・Battle Setup: You can now see the controls explanation when selecting a character.
・Training: The option ""Guarding After Attacks"" has been added when playing against a CPU.
Battle System Adjustments:
・Charge Attacks (Smash Attack or Rush Chain): You will no longer recoil while charging when receiving a Rush Attack or Rush Ki Blast from an opponent in Sparking! Mode.
・Rush Attack: It is now harder to mistakenly input a Smash Attack during Rush Attacks.
・Grand Slash: Hitting an opponent that is falling from a Grand Slash with another Grand Slash will now cause them to be blown away spinning.
・Rush Ki Blast: You will no longer be able to perform a High-Speed Evasion when being hit.
・Smash Ki Blast: You will now be easier to hit when firing while moving.
・Perception/Super Perception:
‐ A certain amount of Ki will now be consumed upon activation.
‐ After finishing the move, the time until the next action is able to be performed has been increased.
・Super Counter: Time between being able to perform an input has been increased after unsuccessfully performing the move.
・Speed Impact: The timing for being able to input again after the move finishes has been made later.
・Chase Change: Damage from Giant Characters has been reduced when Chase Changing into them.
・Impact Recovery:
‐ When blown back from Lift Strike, holding the button down will activate Impact Recovery once you hit the ground.
‐ Also, when blown back and spinning, holding the button down will activate Impact Recovery once you hit the ground.
Skill Adjustments:
・Overall Automatic Avoidance Skills (e.g., Wild Sense): The opponent will no longer be able to use these skills when performing a combo and continuing the combo with a Rush-In.
・Wild Sense: Attack damage has been reduced.
・Kaioken: Skill Count consumed has been reduced (only for Goku (Z - Early)).
・Ta-dah!: Skill Count consumed has been reduced.
・All I Need Is Five Seconds!: Ki will be fully recovered.
Other:
・User-friendliness and performance stability have been improved.
2 months ago | [YT] | 103