Time Breaker God

Sparking Zero steam updates January 20th
Oh take a peak at perception hahahahhahahahaaahhahahhahah

Game Mode Adjustments:
・Legendary Warrior Face-Off (New): This mode, where you can face-off against an extremely powerful character, has been added for a limited time. (You cannot select this mode outside of the period.)

Functionality Adjustments:
・Episode Battle: It is now possible to change the difficulty even when using a Dragon Orb.
・Custom Battle: More situations, effects, and text that you can set have been added.
・Player Match:
‐ Quick Match has been changed so that you do not enter a room and instead get immediately matched with an opponent.
‐ We have also added ""Quick Room Search"" for Quick Match.
・Ranked Match: A wait time has been added before matching begins as a penalty based on the number of times you have disconnected.
・Battle Setup: You can now see the controls explanation when selecting a character.
・Training: The option ""Guarding After Attacks"" has been added when playing against a CPU.

Battle System Adjustments:
・Charge Attacks (Smash Attack or Rush Chain): You will no longer recoil while charging when receiving a Rush Attack or Rush Ki Blast from an opponent in Sparking! Mode.
・Rush Attack: It is now harder to mistakenly input a Smash Attack during Rush Attacks.
・Grand Slash: Hitting an opponent that is falling from a Grand Slash with another Grand Slash will now cause them to be blown away spinning.
・Rush Ki Blast: You will no longer be able to perform a High-Speed Evasion when being hit.
・Smash Ki Blast: You will now be easier to hit when firing while moving.
・Perception/Super Perception:
‐ A certain amount of Ki will now be consumed upon activation.
‐ After finishing the move, the time until the next action is able to be performed has been increased.
・Super Counter: Time between being able to perform an input has been increased after unsuccessfully performing the move.
・Speed Impact: The timing for being able to input again after the move finishes has been made later.
・Chase Change: Damage from Giant Characters has been reduced when Chase Changing into them.
・Impact Recovery:
‐ When blown back from Lift Strike, holding the button down will activate Impact Recovery once you hit the ground.
‐ Also, when blown back and spinning, holding the button down will activate Impact Recovery once you hit the ground.

Skill Adjustments:
・Overall Automatic Avoidance Skills (e.g., Wild Sense): The opponent will no longer be able to use these skills when performing a combo and continuing the combo with a Rush-In.
・Wild Sense: Attack damage has been reduced.
・Kaioken: Skill Count consumed has been reduced (only for Goku (Z - Early)).
・Ta-dah!: Skill Count consumed has been reduced.
・All I Need Is Five Seconds!: Ki will be fully recovered.

Other:
・User-friendliness and performance stability have been improved.

2 months ago | [YT] | 103



@YinkaGaming

We’re dancing around perception with this one 🗣️

2 months ago | 8

@NearlyManNC

Oh my. The kitchen is about to get heated during this cook out boy. Serving gourmet UI Goku's. 😂

2 months ago | 3

@sonxgoku7555

Yo an even bigger buff to SS4 Goku!

2 months ago | 4

@bullseye3054

What about vanishing assault causing step in combos to drop? I thought that was a glitch

2 months ago | 2

@bullseye3054

Dang no revenge counter buffs?

2 months ago | 2

@blvckkaviar9658

Am I reading this wrong or did they make Super Counters harder?

2 months ago | 0

@95092330622

Thanks bandai, Am I the only one that think sleep should be less time? Right now is completely Uselles

2 months ago | 2

@sonxgoku7555

Omg finally! The perception spammers finally have been caught

2 months ago | 2

@Pepitossj4

Perception spammers siuuu

2 months ago | 0

@ConstantUNTILisnt

What game are you even talking about

2 months ago | 0