Sire Squawks

I guess I'll share some of something I've been working on in the background. There are two sort of problems I ran into when working on the FNaF TCG- both stemming from the inherent nature of the game. As I'm not the rights holder- there's an obvious ceiling I have for how far the game can go- I can adapt material all I want forever- but I'll basically never make a dime off the game and thus can't really invest back into it. It'll basically just be a digital game with some occasional physical cards given out as prizes forever. And as FNaF releases are further and further spread apart- there's a limit to what I can even adapt. While I can and have made original cards for the TCG- and will keep doing so- it's somewhat limiting as a premise. At a certain point sets will end up with more original cards than adaptation cards at a certain point- which has some charm to it but I don't know how sustainable it is.

So I've been making a new TCG called "Protofeather" in the background. Protofeather is an original card game following the eternal 'paradise' of extinct creatures- Terra Rewind. It adapts dinosaurs and other ancient creatures into a low-level mystical setting (Dinosaurs are practically sentient and have some mildly fantastical abilities) along side the split factions of Neanderthals- The Edgestar Clan, the King's Court, and Alchermia. It's VERY different in gameplay from the FNaF TCG and my discord has been helping me work on it- including cementing the gameplay loop and balancing. I've made about 100 cards for it, with a T-Rex, Gallimimus, Ankylosaur, Titanosaur, Aquatic/Megalodon, and Raptor deck all currently being playable in the game. It'll stay digital for the time being like the FNaF TCG- and currently still is very WIP- I'm still using place holder art I've found online (with credit to each artist if the source listed it) and some of my pixel art as placeholders for the card art- but it will have all original art before the first set is "done" and I even think of trying to make a purchasable release. I estimate I'm a little under half done with the first set- aiming for roughly 240 unique cards not including alt arts or anything like that which I'll worry about once the gameplay side of things are complete.

In gameplay it's closer to Magic and the one Piece TCG- but is much more aggressive in its gameplay loop. It should also be easier to learn than the FNaF TCG. Some details to note are that the name plate for cards dictates the rarity (Copper Common, Silver Uncommon, Gold Rare, Rainbow Platinum Ultra Rare), which will matter for booster packs if I get that far development wise. Cards have a unique Size stat- which matters since your playable area is dependent on a Habitat card. It's kinda like a commander or leader- or more accurately it's like a game long set of passive abilities you always have in play. Smaller Habitats have stronger effects while larger ones tend to be worse effect wise but give you more room to play cards- with size also affecting the main win condition of the game "points". Unlike the FNaF TCG- it also supports more than 2 players potentially.


I'm mainly announcing it here ATM to gauge interest on the youtube side- accounting for my upload inactivity some. I'm ironing out some IRL stuff and protofeather has been fairly relaxing to work on (Alongside new pages of Freddy and Friends Newspaper)- since outside of that my life is fairly stressful right now. Let me know if this is something you'd be interested in so I can account for what kind of work I'd be planning around. I'll probably release a tutorial video for the game eventually.

1 month ago | [YT] | 63