i think the big thing is that tons of gamedev advice is good, but there is no such thing as a universally good gamedev advice. there is always an exception always.
1 month ago
| 57
there is definitely bad game dev advice, which implies the existence of good game dev advice.
1 month ago
| 154
Best bit of advice that applies to literally everyone, new and experienced alike: Limit your scope. Be mindful of the resources you have available. Don't think you can make the next WoW in a year on nothing but pizza and passion.
1 month ago | 23
I think “Choose your battles wisely” is pretty universally good game dev advice unless your team cherry
1 month ago | 4
It depends on context. I started asking people why they're making games, what their goals are etc before I give advice now.
1 month ago | 3
Advice needs a lotta qualifiers but in a given context good advice can exist
1 month ago | 1
Getting people to follow good advice is the difficult part lack of knowledge is easier to fix than lack of willpower for execution
1 month ago | 0
I don't think there is such a thing as good advice, but hearing advice is useful because it gives you more perspectives to understand your problems from
1 month ago | 0
In my experience even more specific advice like Sakurai's videos is great just when you're starting out with no experience. Once you have experience with a project you may end up in a unique situation when general advice doesn't really help. That being said I'm interested in hearing what works for other people and sometimes there's a little tip or tweak from their process to learn from.
1 month ago (edited) | 1
Best two pieces of advice I've heard are to start making games and to make friends (AKA networking)
1 month ago | 1
I think the deeper you get in the field the harder it is to find. There is a lot of good advice for beginners conceptualizing their first game. A lot less for making a stable studio
1 month ago | 0
I think both good and bad advice will inspire and keep your brain busy in some way.
1 month ago | 0
Advice doesn't replace the hard part(making a game) but it can make the hard part easier
1 month ago | 0
Jonas Tyroller
Is there even such a thing as good game dev advice?
1 month ago | [YT] | 95