Devs are being beholden to Publisher and shareholder interference. Plain and simple greed has been the downfall, in my opinion.
1 week ago | 18
Endlessly expanding budgets and devs with no concept of when enough is enough. The bubbles in the soda don’t need their own physics. Each hair doesn’t have to move like real life.
1 week ago | 6
Corporate culture is anathema to art and creativity. Only projects where the creative and the corporate are in balance or at least an uneasy alliance, create truly great games.
1 week ago | 3
Game companies used to be filled with people passionate about developing games. As the industry got bigger, this was lost. Indie games or games with smaller dev teams are where the passion is now.
1 week ago | 4
I agree with the comments saying it is shareholders. I think gaming companies play things WAY too safe. This leads to every game feeling so samey. Thus ruining franchise identity and variety. Ghost Recon is one of my most mourned series in this camp.
1 week ago | 3
I'd say the first 2 options go together. Since microtransactions are so prevalent now, devs think it's totally cool to ship a half broken game physically on disc and then just do an update to fix all the bugs. None of these guys would've survived the cartridge era or early disc based console era. There was only one option, finish what you started. There are some Greatest Hits copies of high selling games that maybe fix an issue or two, but nothing close to what's going on now
1 week ago | 1
honestly, the top two options might as well have been a component part of "publisher interference" since in most cases that's why they happen in the first place anyway
1 week ago | 2
Honestly AAA games don't exist. I say that because in 80s,90s, and early 2000s it wasn't used. The label AAA was created as a marketing tool around what hd generation to get people excited for big budget games. Just like when Ubisoft tried to start AAAA games it explain the price hike they started at 70$.
1 week ago | 8
Them milking us with high prices and DLC and getting better deals from Indie devs
1 week ago | 4
Well, thing is that the first two are BECAUSE of publisher interference.
1 week ago | 4
These are all valid criticisms, for me it’s the fact that AAA have seemingly stopped attempting anything new. So many of them are just iterations on the “go round this map on a horse and check off quest markers” formulae. After a while you feel like you have already played the game before you start it.
1 week ago (edited) | 5
I Dream of Indie Games
What’s Been the Biggest Downfall of AAA Games?
1 week ago | [YT] | 86