just wrote some of the cleanest code ive ever written to solve a multiple constraints thing that blender couldnt figure out it turns out constraints are applied one after another and previous ones are ignored when applying next ones, so i found the mathematically perfect solution there are 4 different coordinate systems that the moving part are in and now my head hurts BUT IT WORKS second photo is 5p shooting the blender constraints system bc its stupid (model is Plas-1 from Helldivers 2)
MakeAndBreak
just wrote some of the cleanest code ive ever written to solve a multiple constraints thing that blender couldnt figure out
it turns out constraints are applied one after another and previous ones are ignored when applying next ones, so i found the mathematically perfect solution
there are 4 different coordinate systems that the moving part are in and now my head hurts BUT IT WORKS
second photo is 5p shooting the blender constraints system bc its stupid (model is Plas-1 from Helldivers 2)
3 months ago | [YT] | 8