MakeAndBreak

just wrote some of the cleanest code ive ever written to solve a multiple constraints thing that blender couldnt figure out
it turns out constraints are applied one after another and previous ones are ignored when applying next ones, so i found the mathematically perfect solution
there are 4 different coordinate systems that the moving part are in and now my head hurts BUT IT WORKS
second photo is 5p shooting the blender constraints system bc its stupid (model is Plas-1 from Helldivers 2)

3 months ago | [YT] | 8



@klaassochnik8270

Peak, keep it up

3 months ago | 2  

@olepatrick1053

This is a problem I had a long time ago. I gave up trying to solve it and eventually changed something so that I avoid anything that would run into this. Does your do code apply the constraints properly at the same time or does it give the motion directly?

3 months ago | 1