Velepexon

Alright, guys, Blender 4.3's out and I'm STILL trying to work on the tutorials.

If I've not said it yet, there are a lot of things I'm still learning here, and I want to be careful with what information I put in the tutorials.

Over the past few months, someone discovered a better way to handle RFT, there's a different way to set up shoes, I found exceptions in my methods in Part 1, I found out Model's Resource has a few problems (some textures are compressed for some reason), I'm STILL learning colour grading and management it is so so hard, I was somewhat taught how the game deals with THC and TRM (but it is way too complicated to be tutorial-worthy, and I don't even have the full version of it!), there are probably several additional rules that I'm not aware of (For example, you know the S3 pants with tear marks? And it's supposed to show the skin color? Apparently, it's not just the skin color, it's skin color multiplied with another color...), I still don't know what the heck the RES textures do or mean, I don't know if I should use Copy Transforms with Local Space or a Child Of constraint, I still don't understand the Translucent BSDF shader because I can't make it look good like ever, I don't even have a good HLT setup or at least I don't think it's good, turns out you can skip steps of deleting geometry by simply making backfaces transparent, speaking of which, some models need a displace modifier because they have duplicated geometry with flipped normals to hide backfaces...

There's been a lot of development, to say the least, and it keeps delaying me because I have to first figure out if it's worth adding to the tutorial, and then finding out how to even say it in the tutorial.

I doubt I can finish it before the year ends. Sorry for keeping so many people waiting for this damn long.

11 months ago | [YT] | 10