I liked the old library much more than the one we have currently
3 weeks ago (edited) | 5
The back door is the best subfloor. It is perfectly paced and the entities are cool.
3 weeks ago | 1
Groundskeeper is the best he won't ever be forgotten hope to see him again in Floor 3 in a secret ending.
3 weeks ago | 3
I really like a-90, he’s interesting and in reality just takes a bit of skill and muscle memory to survive
3 weeks ago | 1
A-90 is one of my top favorite entities. All you need is just some muscle memory
3 weeks ago | 0
I like the name Mischievous Light for the Red Light and I think it suits her
3 weeks ago | 1
Figure isn't an interesting entity, neither through story, mechanics and appearances. Only interesting thing about the is their design
3 weeks ago | 1
Floor 2 pre-nerf wasn’t that bad. (But was definitely a needed change either way. I like how it is now.) To go along with that. Floor 2 is the best floor. Can’t change my mind.
3 weeks ago | 2
People cried about Doors floor 2 release, they killed the floor 2 update, Floor 2 pre nerf was the best update.
3 weeks ago | 0
Rant time: 1. The Dam is the worst boss fight in the entire game. First of all, it's way different than any other boss fight in Floor 2, and while that's not bad on paper, it's at the very end of the floor which takes an entire hour (and even more for a newer player) to beat. Second of all, it's too cheeseable. Third of all, the jumping system on mobile is janky, causing you to sometimes not jump even if you pressed the button, and you also gotta go quickly which makes it a lot worse. And on PC, it's a little too easy compared to mobile. And imo, I just don't want parkour in this game. It's different it's just around early game (first chase) since you can get used to it a lot quicker and not waste so much time to do it compared to the end, where if you lose, restarts everything. And i don't wanna spend 10+ attempts where each one takes 1+ hour to get used to it on mobile. On the positives, the music is good, and I like having multiple types of threats in one boss fight. The only thing i want is for the Dam to be reworked. 2. The Outdoors death messages are just flawed game design. This is only an issue to just players that didn't wanna get spoiled with the Outdoors, but if the game literally tells you "Heavily recommended to play without a guide" that's gotta be an issue. The entities aren't easy to figure out alone, and since Corious Light doesn't give a s**t and that if you just wanna attempt the Outdoors, you either gotta beat nearly the entire Hotel, or spend 10 Stardust, that aint gonna be good. Surge and Monument are easy to figure out though, but: Mandrake kinda isn't, and at first you may not notice the vine. Groundskeeper isn't, newer players think you gotta hide. Ok, Eyestalk is ok. And the last boss fight, Bramble, HOW ARE YOU SUPPOSED TO KNOW THAT BRAMBLE ONLY REACTS TO MOVEMENT?! Newer players think you gotta hide, and when they might panic to find something to hide in, they move and yeah, you know what happens, instead of just staying still. And this the last boss fight, that took nearly full Hotel/10 Stardust+ nearly full Outdoors to get to. Only thing i want is to have some way to know what entities do, maybe without changing Curious Light for the lore.
3 weeks ago | 0
Dread Is The Slowest Entity (Maybe Thats True, Actually Maybe Groundskeeper IDK)
3 weeks ago | 1
Old doors is overrated and got undeserved insane popularity (idk if it’s a hot take) Take 2: doors is a complete copy of rooms reskinned (well rooms is a direct copy except for the BoS and some entities) No hate plz I love doors a lot
3 weeks ago (edited) | 1
1: the old figure was better, he was just more fun to deal with. 2: The hotel is great, don't get me wrong, but I think it needs an overhaul as the seek chase is outdated and it's way too easy, things like changing entities like eyes to pull you in simular to pressure (god I love that mechanic) after door 50 or dupe not making sound after door 50, this would keep the introduction part and also spice up gameplay, I would also like to see more rooms, puzzles, maybe even entities and other changes. 3: Pre nerfed mines wasn't that bad at all, even tho the current state is much better, maybe a little to easy tho. 4: Dunno if this is a hot take, but ambush didn't need a rework at all, he was perfect before, now he's frogger 2.0. If anything, I would make him a little harder, maybe make him feel more like an ambush by not playing a 2 minute long, extremely loud ambience sound as that removes the point of him being an ambush that is meant to catch you off guard. 5: The donut badge isn't that bad
3 weeks ago | 0
eggman
give me some doors hot takes plz (i will make a video btw)
3 weeks ago (edited) | [YT] | 24