PolygonVariable

Yet another new shader & line art method!

I wasn't fully satisfied with the line art method from my previous video—it was resource-intensive and required mesh deform modifiers, which wasn't ideal.

This new method allows direct editing of the main mesh to generate accurate line art. While it can be time-consuming, it avoids the drawbacks of the previous approach. It’s similar in concept but involves vertex group transfer for better results.

Previous method: https://youtu.be/EkziazjS38g

7 months ago | [YT] | 21