Chucklenuts

WHATS UP NUTTERS! We all just got done partying on the Chucklenuts super yacht off the coast of Malibu and now we gotta record a podcast so we can foot the bill of that mega-party we threw. Give us YOUR TF2 hot takes and we may discuss them in the next episode.

1 year ago | [YT] | 222



@namiknamlo

Every single weapon should make you bleed for 8 seconds

1 year ago | 51

@limit9897

Weapon reskins seem very normal

1 year ago | 7

@shocknerth

zesty Muhammad is overpowered

1 year ago | 1

@complexalp

zenith is the best chucklenut by far

1 year ago | 2

@Engineer_on_brake

Every voice line should be replaced with Sheldon Cooper’s catchphrase “Bazinga”

1 year ago | 1

@captainpylonleg

Zenith's personality fits the scouts personality more than his real personality

1 year ago | 2

@mysteryguy1440

The solemn vow is just as good as the ubersaw when you communicate with your team but barely anybody uses it because most players don’t communicate with their teams

1 year ago | 7

@lalalalalalalalalala-js5xl

They should buff sniper to always one shot to the body because he's to hard to aim

1 year ago | 1

@yaniisme

The chucklenuts have me in their basement

1 year ago | 5

@RandomGuy-do1fc

Don’t lie to us y’all are NOT going to talk about this for more than 10 minutes. God big chucklenut is ruining everything nowadays…

1 year ago | 2

@sansgun

In my opinion, the current balance state in TF2 is completely against the Heavy. He has very few options when dealing with long ranged classes, he has ZERO counter to Spies, and he struggles with closing the distance with faster classes. In other words, Heavy NEEDS a new weapon to help overcome these obstacles. Sharks, today I present you with "The Pelvic Punisher," a new melee weapon for the Heavy. A 30 " by 5 " pink dildo that would knock his enemies back with every hit. Now, I know this sounds too good to be true, but it gets better. On hit, it will inflict bleed for 8 whole seconds. This will cause Snipers to flinch, allowing Heavy to get closer without fear of getting headshot from across the map. Now, we can't JUST add a direct upgrade into the game, that would make the Heavy too op. So I propose a 100% withdraw penalty, 65% damage penalty, and 33% damage vulnerability while equipped. With all of these meta-shifting stats in mind, I KNOW that this will make the Heavy Weapons Guy great again. Together, we can put the "2" in "Team Fortress 2." BUFFED!

1 year ago | 29

@rileysmith7763

The game “Gotham City Imposters” did a much better job balancing light/heavy classes with health vs mobility.

1 year ago | 4

@HarvestStudios_38

Cosmetics should be earned through a battle pass and if you get all of them you unlock the tenth class "Jimmy" (from the 22nd episode) and he should be able to teleport behind people and blast them with two sawed off shotguns. to counter this, all players will be given smell-o-vision technology to smell Jimmy and have time to prepare

1 year ago (edited) | 16

@beyazkavun

the ubersaw smells weird

1 year ago | 7

@dvstcutter

the chucklenuts should make a weapon named "chunglenuts" where it kills zenith only

1 year ago | 1

@KhoroBruh3650

the baby face's blaster is FAR from useless if you use it with certain unlocks (namely the cleaver and the wrap assasin), imo it can be just as effective as stock if not even more effective

1 year ago | 3

@limo1132

I hate every unusual effect

1 year ago | 1

@WegmansFoodMarket

You should be able to own houses with unusual effects

1 year ago | 5

@22burnsie

Now that spays and decals are optional, seeing someone’s unusual effects should be optional too

1 year ago | 0

@Xicogois

The Game should be called Heavy Fortress, and every class should just be Heavy.

1 year ago | 1