I've been on the fence as to how to handle the custom weapon mods for Spec Ops. I haven't had concrete plans for releasing them, but there has been an interest in it from viewers. Should I just do them to test out other UE3 models in Spec Ops and tease future large-scale mods, or should they be their own releases like the reskin mods? If so, how should I bundle them?
Yossarian the Assyrian
I've been on the fence as to how to handle the custom weapon mods for Spec Ops. I haven't had concrete plans for releasing them, but there has been an interest in it from viewers. Should I just do them to test out other UE3 models in Spec Ops and tease future large-scale mods, or should they be their own releases like the reskin mods? If so, how should I bundle them?
1 month ago | [YT] | 11