Karmakut

It's been confirmed by OWI Virus that the actual change in suppression from ‪@JoinSquad‬ Infantry Combat Overhaul Playtest 1 to Playtest 2 is a single additional near shot in order to hit max suppression. They did not touch the blur or other factors. Squad Mod Dubs believes this is because of the placebo effect and player adaptation. So for all of you saying that suppression was less effective in PT2... it wasn't.

This is such a minimal change you would probably not have even noticed it especially if you were utilizing belt feds for suppression as intended.

1 year ago | [YT] | 408



@S.Collins

I think suppression was slightly bugged in this build because I had Coax MGs lighting me up but no suppression effect appeared

1 year ago (edited) | 54

@jyrig

Suppression is going to feel more underwhelming when players are more accurate. People are gonna feel like suppression isn't working as well if they get hit more often, which will happen if guns are easier to use. I don't think it's player adaptation as much as another system (the gun handling) affecting the effectiveness of suppression.

1 year ago (edited) | 29

@ghostyboi9186

i love playing machine gunner now. i was getting so sick of setting up in a prime position, seeing a squad of guys pop out from some trees, and getting insta-headshotted the second i even consider squeezing the trigger.

1 year ago | 6

@adamjarvis8202

I wonder if the reduced sway/recoil helped mitigate the effects of suppression in general.

1 year ago | 22

@swampassgaming3526

Moidawg called you a run and gunner

1 year ago | 2

@lorbor1050

I hope they add the new mechanics soon, getting tired of cod players in squad

1 year ago | 2

@4Pickledonions

Patience, precision, and positioning

1 year ago | 3

@88balloonsonthewall70

A change in 2-3 shots to reach max surpression will make surpression have less impact.

1 year ago | 4

@isakillo

Placebium is hell of a drug.

1 year ago | 6

@TWOthumbsUP729

Yo, with the sway effect being a variable and it being harder to take accurate shots, wouldn't that actually make a somewhat significant difference? I don't know, I'm weird.

1 year ago (edited) | 8

@jackwalters5506

I had multiple occasions where I was able to pop up and kill someone who was actively suppressing me with an MG without really noticing the suppression, and multiple occasions where that happened to me. Idk exactly what it was but suppression was significantly less effective in Playset 2 then in playtest 1

1 year ago | 5

@justme20244

@karmakut it was less effective - ignoring the minor change , which was still a change and clearly other noticed however small, there is a interplay between the sway and supression. The reduced sway times made it feel less noticeable. I will say a bit dissapointing to know stealth changes are happening

1 year ago | 2

@rayotoxi1509

I just hope 30mm ap will go through all buildings now our small scale testing with my friend showed not all walls are penetrable and angle of impact to play a role to

1 year ago | 1

@bdawg-brodown

I mean, that isn't no difference. If it takes less than 5-6 near shots to be fully suppressed, one shot difference would be noticeable.

1 year ago | 14

@L33T_Taco

I didn't play test #1. Either way PT#2 felt fine minus the mental adjustment for the weapon sway and shit

1 year ago | 1

@alligatorwithwifi6111

flashbacks to Red Orchestra 2 suppression the horror...

1 year ago | 1

@romeotango5597

Probably people thinking it was reduced because it’s slower/less likely to reach max.

1 year ago | 0

@morkygod4486

Anyways we like play test 1 suppression lol

1 year ago | 0

@JuiceBoxHero98

You and MoiDawg beefing?

1 year ago | 3

@KarlTerry-f9l

24 hour cooldown after you die, that'll slow the f#$% outta everyone boom!!

1 year ago | 0