Charger Games

Unity C# Quiz:

How to Disable the Gravity of a Rigidbody ?

2 years ago | [YT] | 46



@ChargerGames

Master Unity in 30 Days : bit.ly/48Fyakd [New Course] Learn Something New Everyday for 30 Days, 25+ Projects :)

2 years ago | 1

@turret72

These quizzes help. I barely have a minute to look at C# materials during the week. Keep them coming please.

2 years ago | 0

@tranquangthang8897

Wow that seems really useful since I once set gravityScale to 0 and need to have a field to preserve my original gravityScale

2 years ago | 0

@MoaoAyt

The fact that I can understand this is kinda shocking to myself. I’m not entirely sure since I’m only poking at Unity, but the first option sets it to just float in space (think of 0 gravity, like outer space), the third option turns off gravity scaling for an object (it turns off changing the rate of falling gravity, but not gravity itself), while the second one turns off the usage of gravity entirely (I think objects are left stationary from pickup to release).

2 years ago | 0

@ggg819-o1n

Hehehehehhehehhehehrhehhehehehehhehehrh

2 years ago | 0

@funnyanimalworld7579

Orobably worst time to start learning unity😅

2 years ago | 1