As for the interview with Michel, the possibilities are open. I consider this project a reinvention in the way we tell stories and as such, a direct sequel would be a correct and necessary way to continue Lost Records.
However, the abyss and all the mystery surrounding it are a great starting point for an anthology, where I believe the characters from Tape 1 can still coexist—especially Kat and Swann, for obvious reasons. I don’t agree that Tape 1 is completely concluded, but I respect the director’s vision.
On a personal level, I think continuing the game from scratch with new characters, leaving Kat and Swann aside, or simply remembering them in a newspaper clipping, would be a mistake. I love the mystery, but there are things that, due to the way they are presented, should have a real outcome; not everything is free interpretation. Well, that's my opinion about a work I truly appreciate, and in which I have hope that Don't Nod will do something good again.
Another interesting thing is the number of references in the game, as well as objects that give rise to theories. This is definitely something I consider a bridge resource, because they're the bridge through which the director can take an idea and then expand on it in future installments. I hope that includes Swann and Kat. obviously.
Skai
// Lost Records : Bloom & Rage - Section //
As for the interview with Michel, the possibilities are open. I consider this project a reinvention in the way we tell stories and as such, a direct sequel would be a correct and necessary way to continue Lost Records.
However, the abyss and all the mystery surrounding it are a great starting point for an anthology, where I believe the characters from Tape 1 can still coexist—especially Kat and Swann, for obvious reasons. I don’t agree that Tape 1 is completely concluded, but I respect the director’s vision.
On a personal level, I think continuing the game from scratch with new characters, leaving Kat and Swann aside, or simply remembering them in a newspaper clipping, would be a mistake. I love the mystery, but there are things that, due to the way they are presented, should have a real outcome; not everything is free interpretation. Well, that's my opinion about a work I truly appreciate, and in which I have hope that Don't Nod will do something good again.
Another interesting thing is the number of references in the game, as well as objects that give rise to theories. This is definitely something I consider a bridge resource, because they're the bridge through which the director can take an idea and then expand on it in future installments. I hope that includes Swann and Kat. obviously.
4 months ago | [YT] | 23