The_Buff_Guy

Time to rant. But I will be constructive. Buckle up.

Just 4 days before this post, I posted my lack of love for season 1 in a typical “buff guy”, vulgar display. I swear a lot. It’s who I am. And let’s be honest, season 1 was some of the worst balanced Tekken we have ever seen.

Now I’ve been a Tekken fan for going on 31 years. My first Tekken was literally brand new (at the time) arcade Tekken 1. I have been a fairly casual player, all things considered, for the vast majority of that time. But Tekken 7 inspired me to try to learn how to become a high level player. That inspiration carried on to Tekken 8 season 1. In other words, I’ve been around to see a lot. From the absolute “game changer” that broke the mold for fighting games forever that was Tekken 3, to the major backlash Tekken 4 received, to the beautiful return to form that was Tekken 5, as well as the masterpiece that ware Dark Resurrection. I was especially present for the releases of Tekken 6 and Tag 2, the game that nearly killed the franchise. I’ve seen a lot go down in Tekken’s history.

With Tekken 8 season 1, I’ll admit I wasn’t happy for really most of it. Kazuya didn’t even have access to his left arm until patch 1.05. Dragunov, jin, Nina, the bears, and yoshimitsu were dominating ranked matches the entire year. And the competitive environment was more often boring than not due to the constant sighting of the exact same 10 or fewer characters all year long. However, with the release of Season 2, they have done something to Tekken that I never imagined they’d even entertain the idea of doing. They have completely butchered the game of any nuance, intrigue, learning enjoyment, and long term fun as a whole. Tekken Tag Tournament 2 nearly killed this franchise. And despite that fact, I will go ahead and say that Tekken 8 - Season 2 is the WORST thing to ever happen to Tekken. So much so that the news of this season’s disastrous debut has crossed over beyond fighting game media, beyond video game media, and into the mainstream media itself. It’s truly astonishing.

What did they do that was positive? Because let’s be honest, season 2 does come with its share of positives. Chip damage was universally nerfed from 30% to 25%. Not nearly as big a nerf as necessary, should go down to 10% or even 5%, in my opinion. But it’s a good start. Sidestepping was buffed, as it can be buffered now and feels amazing to do. You can also, for the first time in the franchise’s history, sidestep into the foreground from a crouching position. Yes, that hasn’t been a thing in 30 years, and now it finally is. The best change in season 2 by far. Ranked point distribution now makes perfect sense. No more point win or loss streak. No more abusing the system to rank up. You earn the rank you rightfully deserve, and that’s that. Ranks matter again. Ranks were reset, so Blue Ranks Are high level Tekken players again. All seems right with the world?

Nope. The negatives include input bugs where you are given involuntary ghost inputs that you did not authorize, or your inputs will be outright ignored by the system in general. Whether this is due to the new buffer system, who knows? But it’s a widespread complaint that wasn’t there in season 1, so perhaps it’s an issue with season 2’s coding? On top of that bug, Jack and Paul have been bugged. Jack can infinite loop you at the wall on the ground with his stomp ground pound, plus he has his unbeatable 2,1,uf,1+2 string That has literally zero Counter Play, and that you can also loop until you kill your opponent. Paul gets guaranteed ws3,2 every time you block a f1+2, which can wall splat into ridiculous damage. And all you did was block. Insane, but there will be an emergency patch soon that’ll supposedly fix these issues.

Now for the part that is by far the worst thing they have ever done in the history of this franchise. The thing that’s intentionally done by the developers to target a very casual audience, but executed in the worst way possible. They have consolidated EVERY character archetype in the game into ONE single archetype. Everyone, aside from 2-3 characters, is a bulldog, rushdown style character. Everyone has a running move that’s plus on block to close the neutral quickly and safely.

Everyone is given insane homing moves, which outright removes the entire purpose of buffing sidesteps. If you’re going to improve lateral movement, why are you then adding in safe or plus on block homing attacks that PREVENT sidestepping entirely? Why do you force the defender into situations where they cannot utilize lateral movement at all to dodge the following attack because the attack they just blocked leaves them at such a frame disadvantage? Why do SO MANY MOVES track more than they should? Why is sidestepping all but useless in the biggest 3D fighting game of all time? THREE DIMENSIONAL - meaning sidestepping into the 3rd dimension should have A LOT of practical use to it. Right now, it has next to none. And it’s never been THIS bad. Sidestepping MUST be larger and the new homing attacks (at the very least) MUST be reverted to linear moves. Otherwise the 3D aspect of this game simply doesn’t exist. We might as well be playing street fighter. And I didn’t sign up to play a 2D fighting game when I bought Tekken 8.

The Oki system is basically gone. They’ve removed all the interesting tech that made Tekken 8 just that Little Bit more interesting, like Lee’s wall combo tech, or kazuya’s semi-guaranteed steel pedal after a f4 spike, or Jin’s semi-guaranteed cd1 after certain setups, etc. These are all gone. Why? What purpose did this serve other than dumbing the game down entirely? Casuals weren’t making use of these tools. So if your goal is to appeal to more casuals, why are you punishing the veterans who want to be a little more creative? This serves no purpose other than to make it easier for casual players to get up safely off the ground. It’s a slap in the face to the long time fans.

They have stripped characters of their weaknesses. Tekken is about circumventing the offence of the character you’re up against by learning what their weaknesses are, exploiting them, and doing it in a fun and often stylish way. The characters are DEFINED by their weaknesses. Their weaknesses make them interesting, because it also means the player has to learn exactly how to work around their own character’s weakness once they know their opponent has identified how to play around them. This is TEKKEN. This is the essence of why we love this franchise. We get to use our brains in fun and creative ways, and it looks badass as hell when we’re successful.

If you take a character like my main Kazuya, he had very defined weaknesses that everyone and their dog knew about due to his 30 legacy with the exact same style of play. You sidewalk him to the left to dodge most of his vortex pressure, and you get in his face using fast pokes and pressure tools to make sure he can’t use his good moves to knock you down since he’s very slow, and has horrible neutral at ranges 0-2. But when you give kazuya a homing mid with zero risk whatsoever that wall splats in heat, and even gives him heat back so he can freely repeat the process, you have removed half of that character’s Counter Play, and half of his identity. You don’t give kazuya a SAFE homing mid! His homing attacks REQUIRE that there’s risk to using them, be it being unsafe on block like df2 or ws2, or being slow to come out and susceptible to interrupt, like ws3. Now the kazuya doesn’t have to wave dash to safely realign with a stepping opponent, he just has to press uf1 and they aren’t stepping anywhere. No risk to kazuya whatsoever. FUCK this entire concept. That’s not Tekken! And that’s only kazuya! It gets even MORE egregious than that with most of the other characters in this game and how utterly mutilated their identities have become!

Stripping the characters of what made them unique, identifiable, and interesting, is stripping Tekken of what made it fun in the first place. You’ve reduced this amazing, deep, complex game that people are willing to devote their entire lives to, and make a career out of, to a game that is simply for the most casual of casuals. People who will try the game out, enjoy winning until they start losing, then put it down for a few weeks, if they ever even pick it up again. Is that what Tekken is now? A casual party game where you and your friends just mash buttons until someone gets bored and then ok, on to call of duty now? The devout legacy players can just go fuck ourselves? No more tournament environments where anything truly memorable can happen ever again because solid defence is punished so much harder than random, relentless offence?

Tekken isn’t just a game to me. It’s a part of who I am. It’s been close to me in my life for longer than most PEOPLE have been close to me in my life. It’s part of my career. It’s gotten me through some terrible times in life, and has been there through the best of times in my life. In some cases, it was the main reason some of those times WERE the best. I LOVE TEKKEN! But not what it’s become. I didn’t think it was possible for a video game to do it, but season 2 has truly broken my heart.

7 months ago | [YT] | 216



@danpoe4166

I've only been part of this community for a year and it still stings. Can't imagine how veterans feel

7 months ago | 23

@sweetshoez

What the devs don’t get is tekken is a sport more than it is a traditional video game. If you loved the sport it’s basically gone. Imagine how upset people would be if basketball, football etc just changed DRASTICALLY all of a sudden and they only cared about people who don’t care about the sport. This is like removing the safety position or an entire defensive player from the field in football because long passes are exciting. Well dudes if it happens 30 times a game instead of 3 it’s not exciting anymore. You cannot turn the game into just highlights it’s stupid

7 months ago | 10

@Retrogamer01635

Agreed fam all those hard hours training

7 months ago (edited) | 0

@LordViktorHun88

The issue here is that they won't just revert the patch. It is impossible, because of Anna, because of the dev. time went into the new moves (although some of them look weird or cheap). They can start tweaking and changing things bit by bit and that going to take time, especially if they have a vision, they won't just back out of it. At least half a year will be like this, best scenario will be two steps forward, one step back.

7 months ago | 4  

@shikamaur1212

While this is my first fighter I have loved having to learn how to play and actually learn match ups and counter play and sure we all had our grievances across varying things but this entire season feels like the one who mashes first wins and it's not even fun to play against. It's actually made me want to put the game down.

7 months ago | 0

@EmiBee_Kitsune

Needless to say, some serious changes need to be done and I can only hope the devs do it. I like the concept of Heat. It shakes things up in an interesting way, but they forgot that you need to balance DEFENSE around offense equally. Right now, offense is a 100/10 and defense is a 0. They did say that they'd be looking at the plus frames Heat gives you, but how much really? "Oh, it's +17. Now it's only +16. Never ask us for anything ever again." That's my fear. They won't do enough because they're clearly VERY stubborn. It should only be +6 at the MOST. 1.) Firstly, we need to build Heat like actual meter. It's too strong to just have at the start of every round. 2.) Secondly, I think we need combo breakers that cost Heat. Or you spend Heat to get out of a Heat Burst/Heat Dash. Give us real defensive options that uses Heat. 3.) Power Crushes should require Heat. As of now, they're too free and only encourages scrubby game play. "Why hold plus frames or pressure of any kind when I can just Power Crush for free?" Just these few changes to the Heat system would do wonders. Then obviously, homing/tracking moves and all these plus frames moves need to be toned down. Along with this frankly disgusting homogenization of the roster. Plus frames + stance + 50/50 should only be a few characters. Not EVERY single character

7 months ago | 0

@Casualplayerone

This was a very good analysis I'm brand new to Tekken and for the most part I do enjoy Tekken 8 I know that's controversial but I can admit season 2 has really messed me up I was just getting good at electrics and it seems like my input timing just isn't working anymore and I'm not getting perfect for an electrics anymore granted I had about a 60% rate with perfect electrics before and now I'm hitting them one out of every 10 attempts and I thought it may be a heihachi problem but then I switch to Jin then kazuya And I'm having the same issues I still like the game but I can admit that it's progressively getting worse and it sucks too because I just came from a shit game that being mortal Kombat 1 so I don't know what to do anymore I've had people tell me go play Street fighter but I really don't want to have to relearn a whole new game again and I don't even know how difficult Street fighter is to pick up I'm at a loss here any suggestions would help

7 months ago (edited) | 0

@Lowly_Tarnished

👏 you've said it all. I've been an Asuka player since T5 (and Kazuya as a secondary). Asuka used to be a very defensive character that needed the opponent to press into her so she could punish with sabaki or one of her CH launchers. She always had trouble opening up the opponent's guard, and that was her weakness. Now, she's a braindead bulldog that has too many 50/50s (ff2 into crouch is actually insane, you can do so many mix-ups just from that). They killed her persona completel

7 months ago | 1

@Dyingtoliveagain1979

The only reason I have a game console is to play Tekken. Rarely missed a day of playing it.. I knew Tekken 8 was a horrible step in the wrong direction as soon as I seen the trailer showing the heat mechanic.. heat needs to be utilized like rage drive in 7, only accessible when in rage or else this game is WAY to hyper aggressive

7 months ago | 2

@TheReayning

'Ghost inputs'... so that is what happens now... Great. I didn't sign up for a 2D fighter as well but here we are. There is some MAJOR incompetence at hand here.

7 months ago | 0

@Irons1776

All I can do is hope they get their crap together over there at the office. I'll still play tekken 8, just likely once a week or every other week. I only played 2 hours of season 2 and it's just not worth it. Figured I just have more time for fitness and other games now

7 months ago | 0

@russdellapenna

It's funny how almost identical our stories are with playing this game for all this time and the shared feelings. This whole situation sucks, and for the first time in my life, I just refuse to take part and just try to carry on. Hopefully things can change in time, because I want to come back and enjoy this series again.

7 months ago | 0

@michaeljakeem5009

Not reading allat but i agree with the 1st two paragraphs 😭

7 months ago | 0

@spidey1fan79

Been playing since Tekken 7, that game wasn’t perfect, far from it, but what they’ve done to Tekken 8 just disgusts me. Hope the devs open their eyes and revert a lot of the changes.

7 months ago | 0

@cbimz

Can we get a T7 remaster for current gen systems. New graphics and netcode . This will outsell T8 in 1 month

7 months ago | 5

@nick-j3g5n

I used to play tekken 7 a few years ago extremely casually with some friends but never bothered to even learn much about the game. When tekken 8 came out I decided to get serious, and I was drawn to kazuya because hes super cool and I wanted to get solid. I managed to get up to emperor rank, nearly hitting tekken god but not quite reaching it, and I was driven to get higher to the point I was filling up a notebook with things to improve, drills, matchup knowledge etc. Season 1 was nowhere near perfect, but the foundation for a really good game was there, we just needed some adjustments to top tiers and heat. Reducing all the depth that I just felt like I was starting to understand down to ooga booga plus frame 50/50 is really disappointing. It's hard to trust the developers when they say they are listening to our concerns when that is exactly what they said when they marketed this as a defensive patch. I really hope this is a wakeup call for them and they manage to get their shit together, it seems like no one is happy with this patch.

7 months ago | 1

@captainhaze1374

Whats crazy to me as a new player is that the changes that seem to be targeted at me don’t actually affect me whatsoever. Other red/purple rank players aren’t putting me in nasty oki situations that I don’t understand. Or correctly sidestepping linear moves. Or exploiting character weaknesses. Or doing obscure ki charge setups. So this really only pisses off veteran players and removes some of the fun for a new player getting to learn the depth of the game. Such a shame

7 months ago | 0

@nail_HK

couldn't have said it better

7 months ago | 1  

@omegaweapon116

I've been playing Tekken for a long time too, since Tekken 2. I'm come to realize that this game is just made for people who want to jump in real quick and have fun. You're right. It's not the old Tekken anymore, and that's just how it is. I enjoy plenty of other games so I don't mind just turning on Tekken every now and then to mess around. I feel bad for the guys who love Tekken and still play it even though they're hating it.

7 months ago (edited) | 0

@JuliusCaesar103

"They have completely butchered the game" what a sad day that these words are not hyperbole. Kazuya is my main and his uf1 disgusted me the second I saw it in action. In s3 please give him a 15f hopkick👍🏻. Not even Kaz who almost never gets any super good stuff was spared. I uninstalled it and have not played a second of s2, and I do not see that changing anytime soon. I guess I feel sorry for most of you legacy players the absolute most, I have been playing Tekken only for 1.5 years so I can go back to T7 anytime, whereas you guys have played that for 7 years and have no inkling of going back to it, so what is left truly? The only hope one has right now is that the devs undertake something gigantic, but having faith in these same devs who made s2? The future is looking gri

7 months ago | 2