Shmeyton

Black Myth: Wukong is a very fun game. However, the one glaring problem that I've been running into is the overuse of invisible barriers to stop the player from going somewhere you don't want them to. An invisible wall should be the last line of defense for "hey don't go that way," yet it is around every corner that I try to climb up on. And it is an especially glaring and annoying issue when it's the one reason I haven't beaten Yellow Wind Sage yet, as two separate times in the fight, they pop up out of nowhere. (I have been at it for over and hour straight at this point.)

1 year ago | [YT] | 2