SuperSonic68

‪@ChannelPup‬ To answer your question poised at the end of your video, Pup:
Could Sonic traverse a giant loop-dee-loop with hazards along the loop, forcing players to dodge and weave through them without slowing down, thus falling off of the loop due to gravity?

Yes.
webmshare.com/play/JbqrL

To answer possible follow-up questions:

"Was this difficult to design?"
With the Sonic GT framework at my disposal, not at all. Took me about 20 minutes and most of that was spike placement and tweaking.

"Is it easy for a skilled player to pull off, while still providing a decent challenge?"
Yes. Though, of course, it still needs balancing. It can either be very easy, or very difficult, depending on when you entered the sequence, due to the fact that the spike-balls move. Making them static spike strips would remove the RNG, but that's not the direction I chose to go with this quick prototype.

One final thing to note is that, in your proposal, you had speed boosters peppered along the loop for players to target. I decided to forgo that, as the initial speed granted from the initial boosters seemed to provide a nice challenge as you have one, single supply of speed to work with throughout the entire uphill climb. Turn too sharply because you hesitated? You lose a big chunk of that speed and are all the more likely to fall under the wall-cling speed threshold and plummet.

Great suggestion! Let me know if you have other zany level design ideas for me to make reality.

2 years ago | [YT] | 12