It's my birthday... I'm 39 today! 🥳 Those of you familiar with UK law will know that this means I only have one year left until I'm ground up into a grey paste and fed to one member of the Royal Family.
To celebrate the beginning of my last year alive, I'm doing what any good content creator would do. Capitalizing on it with a Patreon flash sale.
For NOV 13TH ONLY only, you can get an annual subscription to my Patreon at a 40% discount. By getting a year in advance you'll be able to support the channel's continued operation as I run our Discord, schedule regular playtesting streams, stream design and dev work on my own game(s), and put out video essays on game design.
If you're not already a member, and you find yourself in a financial position where you are able to subscribe, joining will get you;
1. Early access to upcoming long-form video content, as well as first drafts of scripts, long before each video is shot. Indie Game Clinic content is meant to be open access, providing game design perspectives on YT and Twitch without needing folks to sign up to an expensive video course course. For this reason, I try to focus Patreon rewards on things which are produced as a natural part of the process; you'll mostly get behind the scenes stuff and early access [including materials from my upcoming book for people who get anything above the cheapest tier].
2. A regular place in our community playtesting streams. These currently happen every other Wednesday and feature a rotation of games being made by members of the Discord. Unlike Indies Under the Knife (which functions on a public service model where games are picked from the backlog whenever it suits the channel) the community playtests allow developers to receive feedback several times during a game's life cycle if they want to.
3. Access to our Discord, which is deliberately kept private to enable constructive collaboration and problem-solving. We're agnostic about tools and technology, pragmatic about the business side without over-emphasizing it, and we focus on design, creativity, and collaborative problem solving over inter-dev competition and the "meta". It should go without saying, but we are also strongly anti-bigot and pro-diversity, and gently anti-AI [we won't bully you for using it, we would just encourage you to listen to gamers, do what's best for your own personal development, and collaborate with humans wherever you can].
So if you want to give the Clinic (and yourself) a birthday present which will last for a whole year, go and use checkout code OLDMAN at www.patreon.com/indiegameclinic. Applies to all tiers except 1:1 mentorship.
Indie Game Clinic
It's my birthday... I'm 39 today! 🥳 Those of you familiar with UK law will know that this means I only have one year left until I'm ground up into a grey paste and fed to one member of the Royal Family.
To celebrate the beginning of my last year alive, I'm doing what any good content creator would do. Capitalizing on it with a Patreon flash sale.
For NOV 13TH ONLY only, you can get an annual subscription to my Patreon at a 40% discount. By getting a year in advance you'll be able to support the channel's continued operation as I run our Discord, schedule regular playtesting streams, stream design and dev work on my own game(s), and put out video essays on game design.
If you're not already a member, and you find yourself in a financial position where you are able to subscribe, joining will get you;
1. Early access to upcoming long-form video content, as well as first drafts of scripts, long before each video is shot. Indie Game Clinic content is meant to be open access, providing game design perspectives on YT and Twitch without needing folks to sign up to an expensive video course course. For this reason, I try to focus Patreon rewards on things which are produced as a natural part of the process; you'll mostly get behind the scenes stuff and early access [including materials from my upcoming book for people who get anything above the cheapest tier].
2. A regular place in our community playtesting streams. These currently happen every other Wednesday and feature a rotation of games being made by members of the Discord. Unlike Indies Under the Knife (which functions on a public service model where games are picked from the backlog whenever it suits the channel) the community playtests allow developers to receive feedback several times during a game's life cycle if they want to.
3. Access to our Discord, which is deliberately kept private to enable constructive collaboration and problem-solving. We're agnostic about tools and technology, pragmatic about the business side without over-emphasizing it, and we focus on design, creativity, and collaborative problem solving over inter-dev competition and the "meta". It should go without saying, but we are also strongly anti-bigot and pro-diversity, and gently anti-AI [we won't bully you for using it, we would just encourage you to listen to gamers, do what's best for your own personal development, and collaborate with humans wherever you can].
So if you want to give the Clinic (and yourself) a birthday present which will last for a whole year, go and use checkout code OLDMAN at www.patreon.com/indiegameclinic. Applies to all tiers except 1:1 mentorship.
4 weeks ago | [YT] | 212