Hey community manager guy, yall ever gonna change the channel bio? It's still advertising the release date of TFS đ
7 months ago | 1
3800 hour D2 player here, from getting raid / GM sherpa'd to becoming one, gilded GMs, low mans, resource farm runs, etc. Bought every DLC (except last). Spent countless hours having fun before the original fanbase got betrayed (multiple times) in favor of new players (for money or not). Nothing says that the same betrayal won't follow for Marathon or Frontiers. I'm out of second chances.
8 months ago | 26
RMD Imagine Dream Girls Coloring Book: An Awesome Coloring Book with beautiful Glamorous women for Adults Book overview Immerse yourself in the glamorous world of "Dream Girls Coloring Book," a captivating adult coloring experience featuring over 30 exquisite illustrations of beautiful women in bikinis and lingerie. This tastefully curated collection celebrates the art of feminine beauty and fashion, reminiscent of high-end lingerie catalogs. Posing in exotic locations around the world, this coloring book offers a sophisticated blend of elegance and style. Each page invites you to explore your creativity, adding your personal touch to the fashionable poses and chic designs. Indulge in the joy of coloring as you bring these dreamy scenes to life, creating a gallery of sophisticated allure. Get ready to unleash your artistic flair and transform each page into a celebration of beauty, grace, and fashion-forward creativity. One sided sheets to prevent bleed through. Large 8.5" x 11" page size Over 35 images to color Relaxing Stress-relief with the theraputic value of meditation
7 months ago | 2
Kai Tempest Mastering Unreal Engine 5 From Beginner To Pro: The Definitive Guide to Building High-Quality Games, Immersive Virtual Worlds, and Advanced Interactive Contents (English Edition) Aperçu du livre Ever wondered how the worldâs most incredible games and immersive virtual experiences are built? Maybe you've spent hours staring at Unreal Engine, frustrated and overwhelmed by its complexities, or youâre simply looking for a way to take your skills to the next level. What if I told you that mastering Unreal Engine 5âthe tool behind the most stunning games, virtual worlds, and simulationsâis within your reach? Welcome to "MASTERING UNREAL ENGINE 5 From BEGINNER TO PRO", your definitive guide to turning your Unreal Engine dreams into reality. Whether you're a game developer, a creative professional, or an aspiring content creator, this book is designed to take you from feeling stuck to building cutting-edge, interactive, and immersive experiences. With easy-to-follow steps, expert guidance, and a clear path from basic to advanced techniques, youâll be equipped to tackle any challenge Unreal Engine throws your way. Whatâs Inside This Game-Changing Guide? Unreal Engine 5 Demystified: Start with an in-depth introduction to Nanite, Lumen, and Metasounds, the core tools that redefine game development and real-time rendering. Youâll learn how these groundbreaking technologies help you craft stunning visuals, lifelike lighting, and immersive soundscapes that will elevate your projects to the next level. Master Advanced Rendering Techniques: Dive deep into ray tracing, path tracing, and the magic behind optimizing Nanite and Lumen to create high-quality visuals that will leave players and users spellbound. You'll have all the tips and tricks to create photorealistic or stylized effects, giving your projects that professional touch. The Ultimate Game Development Workflow: No more confusion about asset management, level design, or world-building! From Blender integration to Quixel Megascans, this guide helps you understand every detail of the game creation process, step by step. Advanced AI & Machine Learning: Unlock the secrets to designing AI-driven NPCs, procedural content generation, and using reinforcement learning. Take your game to new heights with NPC behavior and navigation that feels real, natural, and intelligent. Build for VR & AR: Ready to take your work into virtual and augmented reality? Learn how to optimize Unreal Engine for the most popular VR platformsâOculus, HTC Vive, and PlayStation VRâand build cutting-edge AR experiences for mobile and immersive systems. Multiplayer Game Development Made Easy: Want to create online, multiplayer experiences? Iâll show you how to leverage Unreal Engineâs networking framework, set up dedicated servers, and prevent cheatingâgiving your players a secure, seamless experience. Virtual Production & Cinematics: Unreal Engine is revolutionizing filmmaking, and youâll get a front-row seat. Discover how to create real-time virtual sets, perfect your cinematics, and bring your filmmaking projects to life like never before. Youâve Got Big DreamsâNow Letâs Make Them Happen! The journey to mastering Unreal Engine 5 isnât easyâbut with this guide, you donât have to do it alone. No more feeling overwhelmed or bogged down by poor instructions or outdated resources. Whether youâre creating games, virtual worlds, or real-time simulations, this book will empower you to harness Unreal Engineâs true potential and create experiences that will amaze and inspire. Are you ready to take the leap and turn your creative visions into interactive masterpieces? Donât wait any longer. Order your copy of "MASTERING UNREAL ENGINE 5 From BEGINNER TO PRO" today and start mastering the future of game development, virtual production, and beyond!
5 months ago | 1
Marco Secchi Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features DĂ©tails du livre Discover Unreal Engine 5's networking techniques, to create your own scalable and fully functional multiplayer game experiences with passionate game programming teacher, Marco Secchi Key Features Design a captivating multiplayer game using networking techniques from this illustrated guide Understand how to use the Unreal Engine networking system with C++ and Blueprints Carefully plan and develop an online experience from start to finish Purchase of the print or Kindle book includes a free PDF eBook Book Description If youâre fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, youâll learn the foundational principles behind multiplayer games. Starting with a sample project, youâll learn how to set up a networked system and make it work. Once the prototype of the project is functional, youâll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, youâll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, youâll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects. What you will learn Get to grips with the basics of multiplayer game development Understand the main elements of a networked level Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles Debug and optimize code for improved game performance Deploy the game on LAN or online platforms Use Epic Online Services to elevate the player experience Who this book is for If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended. Table of Contents Getting Started with Multiplayer Game Development Understanding Networking Basics Testing the Multiplayer System with a Project Prototype Setting Up Your First Multiplayer Environment Managing Actors in a Multiplayer Environment Replicating Properties Over the Network Using Remote Procedure Calls (RPCs) Introducing AI into a Multiplayer Environment Extending AI Behaviors Enhancing the Player Experience Debugging a Multiplayer Game Managing Multiplayer Sessions Handling Data During a Session Deploying Multiplayer Games Adding Epic Online Services (EOS) Revue de presse âThis book is an excellent development guide to Unreal Engine 5 focusing on multiplayer games. Itâll help you develop a solid foundation in Blueprints, C++, multiplayer game concepts, and networking. Another very interesting feature is the example game developed in the chapters of the book. The author took care to develop the game's concept and use a free 3D asset kit. This helps a lot to keep the reader motivated in reading the chapters to complete the implementation of the game. If you are interested in developing multiplayer games on Unreal Engine 5, this book will save you a lot of time and will become your main source of reference.â -- Marcos Romero, Author of the official Unreal Engine 4 Blueprints Instructors' Guide and Blueprints Visual Scripting for Unreal Engine 5 Biographie de l'auteur Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.
5 months ago | 1
Paul Martin Eliasz Procedural Content Generation with Unreal Engine 5: Harness the PCG framework to take your environment design and art skills to the next level (English Edition) DĂ©tails du livre Discover Unreal Engine 5's powerful features and advanced PCG tools with Senior Technical Artist and Unreal Instructor, Paul Martin Eliasz and enable real-time visualization to transform game development and craft immersive, dynamic 3D environments in this part-color guide Key Features Enhance your design skills with innovative procedural content generation (PCG) capabilities Quickly sculpt vast, richly detailed environments with UE5âs PCG tools, saving you time and effort Push the boundaries of your creativity and develop breathtaking landscapes that stand out Purchase of the print or Kindle book includes a free PDF eBook Book Description In the ever-evolving world of games and virtual production, mastering procedural content generator (PCG) opens the door to endless creative possibilities. This book takes you deeper into the realm of procedurally generated environments and assets by showing you how to use the PCG framework integrated into Unreal Engine 5.4 and helping you build the skills to surpass traditional methods and create cutting-edge projects with unparalleled efficiency. This book guides you through the complete level design and tools production pipeline using open-source software. Whether youâre an aspiring technical artist or level designer in real-time visualization and game production, youâll benefit from following the step-by-step, beginner-friendly approach to crafting custom levels, from jungles to cities, and incorporating 3D assets from libraries such as Quixel or Sketchfab. Next, youâll get to grips with data preparation, construct a PCG graph to populate assets in your environment, and apply these methods to optimize your projects. Youâll understand how this process enhances your PCG tools, elevating their capacity to improve the quality of your levels. By the end of this book, youâll be able to seamlessly integrate different elements in Unreal Engine 5, empowering you to create your own PCG tools and transform your game development experience. What you will learn Grasp the fundamentals of PCG and its transformative impact on game design and development Craft your first lush, procedurally generated forest in UE5 Build complex blueprints using the PCG graph for streamlined workflows Develop efficient PCG tools and techniques to enhance performance and creativity Build and manipulate spline controllers with the PCG graph for dynamic environments Construct a PCG graph that seamlessly blends with landscape materials for stunning terrains Who this book is for This book is for novices and intermediate users of Unreal Engine 5, guiding artists and developers into the world of Procedural Content Generation (PCG) tools. Whether youâre an experienced 3D artist or a newcomer to Unreal Engine 5, in this book, youâll find valuable insights for crafting procedurally generated environments and tools using the PCG framework. While prior 3D software experience is not mandatory, some familiarity can enhance your understanding of the concepts presented. Table of Contents Introducing Procedural Content Generation Let's Create Our First Forest! Building Blueprints with PCG Component Developing and Optimizing the Procedural Content Generation Tool Building Spline Controllers with PCG Graph Building a PCG Graph with Landscape Materials Let's Build a Building Using the PCG Spline Controller Building Biomes: Mastering PCG for Rich Environments Creating Dynamic Animated Crowds with PCG Exploring Optimization, Debugging, and Performance Tools Cheat Sheets, Extra Tips, and Shortcuts Biographie de l'auteur Paul Martin Eliasz is an experienced senior technical artist, educator, and consultant, with a 12-year background in 3D CGI and real-time game engine expertise. He leads his own studio, specializing in game development and 3D gamified applications tailored for web streaming (pixel streaming), VR, virtual production, XR, and various computer platforms. Throughout his career, he has contributed to multiple projects for esteemed clients such as Netflix and Bentley and has provided consulting services to various companies and studios, including Outernet Global and PureWeb. Currently, he is actively involved in mentoring and educating for CG Spectrum, Mastered, CAVE Academy, Symetri, Bentley, Dyson, and Epic Games EMEA. Additionally, he occasionally conducts educational sessions in universities across Europe and Asia and creates customized educational content for aspiring Unreal artists and Unreal tech artists who want to work in the gaming, animation, automotive, and virtual production space.
5 months ago | 1
Marathon is going to be the next Concord. I love Destiny, been playing it since day one. I stopped when I killed the witness to play other games. Don't know what Marathon can do to be successful in the already crowded multiplayer FPS genre
8 months ago | 7
Kerrick Jordan Mastering Unreal Engine 5 W/ Mwalimu: The Ultimate Creative & Comprehensive Tools and Terms Guide Aperçu du livre At Mwalimu, we specialize in accelerated learning, empowering readers to grasp complex concepts with ease and apply them effectively. With Mastering Unreal Engine 5, weâve reimagined how learning Unreal Engine 5 can be both intuitive and engaging. This resource is designed to provide readers with a complete understanding of UE5, categorized by tools, environments, architectural frameworks, ecosystems, and workflows. What Makes This Guide Unique: Creative Definitions Section: We understand that terms like âNanite,â âLumen,â or âDataSmithâ can feel overwhelming. Thatâs why weâve included a detailed Creative Definitions section for each chapter. Every tool and term is explained clearly, ensuring that you understand not just what it is, but how to use it. Categorical Approach: Our guide is systematically organized into sections, allowing readers to explore Unreal Engineâs architecture, workflows, tools, and ecosystems in a logical, accessible way. Short Stories for Exploration: Each section features a cohesive short story that immerses the reader in real-world applications of Unreal Engine 5. These narratives follow the journey of a developer building a 3D city, showcasing the use of each tool and term. This innovative approach bridges theory and practice, providing deeper insights into how the tools interact. Accelerated Learning Framework: With Mwalimuâs expertise in faster learning, this guide is designed to simplify complex topics while deepening comprehension through storytelling, structured learning, and interactive examples. What You'll Learn: Game Development: Discover the tools and terms needed to create captivating worlds and implement gameplay mechanics. Follow an example developer as they build and optimize gameplay elements for a 3D city. Product Visualization: Explore the tools and terms that enable photorealistic renders and dynamic product animations. Learn through the story how these features enhance the visual aspects of the city. 3D Marketing: Gain insight into tools and workflows for creating stunning visual campaigns and brand experiences. See how these concepts integrate into marketing elements of the 3D city project. Advanced Workflows: Master essential tools like Blueprints, Sequencer, and MetaHumans, learning through the developerâs practical application in character creation and animation within the city. Comprehensive Ecosystem Understanding: Navigate the Unreal Engine ecosystem, including tools, plugins, and community resources, demonstrated in the cityâs evolving development. Creative Problem-Solving: Learn how to integrate and troubleshoot with step-by-step guides and practical applications woven into the story of the cityâs creation. Who This Book is For: Beginners ready to explore Unreal Engine 5. Professionals in industries like gaming, product design, marketing, and architecture looking to expand their skillsets. Educators and students interested in bridging theory and practice with innovative learning tools. By categorizing Unreal Engineâs vast capabilities, defining tools and terms, and embedding them into relatable stories, Mastering Unreal Engine 5 offers a unique, structured path to comprehension and mastery. Unlock your potential and shape the future with Unreal Engine and Mwalimu! Whether youâre creating interactive games, visualizing architectural wonders, or designing cinematic experiences, this guide equips you with the knowledge, confidence, and inspiration to bring your ideas to life.
5 months ago | 1
David Ignacio GarcĂa and 1 more Building Open World Landscapes with Unreal Engine 5: Craft immersive procedural open world environments in UE5 Book overview Discover advanced techniques and best practices to build immersive open world landscapes, harness dynamic weather systems, and optimize performance in UE5 with this comprehensive part-color guide Key Features Enhance your digital artistry and design skills to craft breathtaking open worlds Master procedural content and foliage through project-based learning to bring your open world visions to life Learn how to optimize performance for smooth gameplay on all platforms Purchase of the print or Kindle book includes a free PDF eBook Book Description Creating expansive and immersive open worlds in Unreal Engine 5 can be daunting for both beginners and seasoned developers. In this book, the author leverages his vast experience in crafting immersive Unreal Engine environments to help you tackle this challenge head-on by unlocking the full potential of Unreal Engine 5's capabilities. Youâll level up from novice to master in open world landscape creation as you learn to use UE5âs tools like Landscape Mode, Foliage Mode, and related features. Through practical projects, youâll get to grips with sculpting terrains that evoke emotion, designing materials that bring surfaces to life, and creating lush, realistic foliage to transform your landscapes into vibrant ecosystems. The book covers level design techniques, world composition from levels, and world partition for seamless integration of expansive environments. Additionally, it shows you how to manage large open worlds efficiently using streaming methods and enhance visual fidelity with real-time lighting and post-processing techniques. Youâll be fully equipped to optimize your creations for smooth performance across various platforms. By the end of this Unreal Engine book, you'll have mastered the art of creating a portfolio of impressive open world creations. What you will learn Set up organized project structures and naming conventions for efficient workflow Discover effective techniques for managing levels and importing assets into your project Master terrain sculpting to shape the virtual landscape to match your vision Apply dynamic and atmospheric lighting techniques to enhance environmental realism and mood Leverage textures and shaders to create visually captivating materials Utilize Nanite for high-performance, high-detail assets in your open world Implement Niagara to create particle effects that add depth and dynamism Who this book is for This book is for seasoned game developers, environment artists, level designers, and enthusiasts eager to master the intricacies of crafting expansive virtual worlds. Whether youâre a professional looking to enhance your skills, an artist seeking to translate your creative visions into digital landscapes, or a newcomer embarking on a journey into the realm of open world design, this UE5 book is your definitive guide. A basic understanding of 3D concepts and preferably some experience with real-time game engines is required. No prior knowledge of Unreal Engine is necessary. Table of Contents Starting a project in Unreal Engine Bridge, Megascans and Fab Ingestion and static meshes Project structure and name convention Managing levels and layers Start building your landscape Populate your world with Foliage Introduction to Materials Introduction to Niagara Materials for Niagara Create your world's atmospheric lighting Set up your Post Process Volume Understanding programming logic and blueprints Procedural Content Generation framework Testing and debugging your scene Optimizing your scene
5 months ago | 1
Popular songs that remind me of fictional characters. Update Synopsis Be free to add any song that fits a character. Best Songs by Music Artists Update Synopsis The best songs by these music artists Characterâs Favorite Songs Headcanon Update Synopsis Characterâs Favorite Artists Headcanon gave me inspiration to do this. Characters as Taylor Swift Songs Update Synopsis What characters do Taylor Swift songs remind you of? Characters as Taylor Swift Songs Update Synopsis Feel free to suggest your favorite fictional character (or fictionalized historical figure- for fandoms like Six, Hamilton, or Reign) for songs that you think fit them! Lesser Known Songs of Each Year Update Synopsis These are lesser known songs from each year that no one seems to really know from undiscovered artists to forgotten songs! Songs that may have never exactly even made it in the charts even though they hugely deserve it! These can also be songs that arenât on streaming platforms! JUST DO NOT ADD ANY CHART TOPPING SONGS THAT EVERYONE KNOWS! Characters as Billie Eilish songs Update Synopsis Be free to add any fictional character that fits a Billie Eilish song. Characters as Melanie Martinez songs Update Synopsis Which Melanie Martinez song do you think suits best for this characters? Characters as Olivia Rodrigo songs Update Synopsis What characters do Olivia Rodrigo songs remind you of?
3 months ago | 1
Mitchell Lynn et 1 de plus Game Development with Unreal Engine 5: Learn the Basics of Game Development in Unreal Engine 5 (English Edition) DĂ©tails du livre Develop Your Own Game Using Unreal Engine 5 Key Features â Learn how to use compatible engine templates for developing custom scenarios. â Make a simple third-person game using the core features of Unreal Engine 5. â Get familiar with the advanced concepts such as Game Objects and Audio Engine. Description Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development. This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users' input data. Towards the end, you will learn how to interact with the game objects and develop audio and shaders in the game. By the end of this book, you will be able to develop your own games using Unreal Engine 5. What you will learn â Learn how to make Meta sounds in Unreal Engine 5. â Work with an advanced level of programming blueprints which is âEvent Handlingâ and âInterfaceâ. â Understand how data-driven animation works in Unreal Engine 5. â Get familiar with the advanced aspects of Game Objects, including more components with their own functionalities/events. â Use the Unreal Engine 5 audio engine and develop audio code for the game. Who this book is for If you are a beginner and want to develop your first game using Unreal Engine, then this book is for you. It is also for game developers who use Unity as the main game engine and now would like to switch to Unreal Engine 5. Table of Contents 1. What is Unreal Engine? 2. Math for Game design 3. Editor Basics Epic Launcher 4. Using Blueprints 5. 3rd Person template and User Interaction 6. Game Objects and Materials 7. Simple Data (int, string, float, bool) 8. Interfaces and event Handling 9. Data Processing (Enum, Struct, Map, Data Tables) and animation instances 10. Game Objects (Advanced) and Serialisation 11. Audio & Particles 12. Packaging
5 months ago | 1
Chihming Chiu Unreal Engine 5 RPG Development with C++ and Blueprint: Volume I: Basics, Combat, and VFX (English Edition) Aperçu du livre With the Unreal Engine 5 (UE5) officially released recently, it has been well received and has become the industry standard for developing AAA titles according to the announcement made by many game studios including CD Projekt Red and Crystal Dynamics. This book is the first volume of the series and will cover basics, combat systems, and visual effects (VFX). In the series, we aim to not only explore how a commercial Action RPG can be made using UE5 in C++ and Blueprint but discussing the theory behind the RPG design. The reason why it can be presented in this way is based on my work over a decade as both a professional game developer and a lecturer of multimedia and game development at several universities in Taiwan. Over the years, our team has accumulated experience and achievements in making online games and obtained good results in related online game design competitions. With the accompanying exercises in each chapter, this book is also suitable as a textbook for a one-semester course in game programming for Juniors or Seniors in a four-year college. The teaching materials will be available soon by request after this book is published. What you will learn Understand the essentials of modern C++ including pointers, macros, templates, containers, and multithreading programming. Have a whole idea of modern C++ object-oriented programming (OOP) concepts and apply them to implement an ARPG using UE5 C++ and the game play classes. Design and implement a fully functional open-world ARPG using Unreal C++ and Blueprint including ARPG Stats, the Stamina mechanics, and the Horse Riding system. Build user interface elements with animations using the UMG and integrate them with the game actors in C++. Explore essential features of the UE5 Niagara VFX system and design special effects for ARPs.
5 months ago | 1
Fictional Characters Sorted by Countries & Nationalities Update Synopsis Categorize characters from their native homelands, as well as their heritages (ethnic backgrounds). Those from the comics, video games, cartoons & animes/mangas. Best Countries to Create New Characters in Pop Cultures Update Synopsis From all the characters we've seen in CBs, VGs, animes & mangas, etc., are there any countries you all like to see them touch up on next? We've those from Japan, China, USA, Canada, India, Mexico, UK, Italy, Australia, the Middle East, etc. Face Claims Sorted by Country Update Synopsis Help sort out people from their own countries. As well as those who've moved to another & resided there. Face Claims Sorted by Country Update Synopsis Face Claims Sorted by actors, musicians, dancers & martial artists born from a specific country Best & Worst Cities by Country Update Synopsis Which city in which country has the best infrastructure? Which struggles the most with poverty or drug addiction? Vote below. Politicians of Defunct Countries Update Synopsis Listing politicians from countries that no longer exists. Sorting Fictional Characters by Country Update Synopsis Well, we all live in different countries, but our favourites live here too! Time for school, everybody! Best & Worst Countries Update Synopsis What country excels at conditions of living? Which does the exact opposite? Which one's the most hospitable? Which are overrated or underrated? Come in, people, and vote for any one of them in any category. Kaiserreich Countries as Humans Update Synopsis The Countries and States of Kaiserreich as humans. Countries: The Movie Update Synopsis The main character is the United States, one of the main countries of the UN, he tries his best to maintain world peace in the World with the help of Canada and the United Kingdom. However, North Korea and China want to dominate the world. Will the US help world gain peace he fail his job? World Dilema Update Synopsis Years ago I made one of the most controversial films of all time. The film was named World Dilema and it was political satire and parody for whole world, all the main nations in the world with a lot of inappropriate humor. The World Dilema movie was about meeting of heads of all countries. They were in New York and had a conference about future of the world. It was Funny political parody, full of black humor. Now It's all back with this new TV Show. And The main character is again the US President The Episodes of SEASON 1: 1. The Big Reunion 2. Made In China 3. Bombastic Watch 4. Global Warming and other lies 5. Call Me Jewbacca 6. 2024: Space Odyssey 7. Russian Invaders 8. You Too Titus? 9. Fire Catastrophe 10. It's not a competition, but I have a bigger one 11. It's time to say truth about UFOs 12. Visiting Planet Tootoo 13. Space Race to Mars 14. The Atentate 15. I don't negotiate with terrorists 16. Goodbye Aladdin 17. This is how Weed do it! 18. Canada is a little bit upset 19. Drinking competition 20. Lewinsky phenomenon Greatest Director from Every Country Update Synopsis Choose who you believe is the best director who was born and raised in each of these countries. Vote for a similar prompt for actors and actresses in "Greatest Actor from Every Country." The Assassins and Templars Worldwide: Countries and Nationalities Update Synopsis Political geography studies the relationship between politics and geography, exploring how political power and processes are shaped by Abstergo and the Templar Order interact with the physical and human landscapes which explores the relationship between the state (political entity) and the nation (cultural and social group) led by the Assassin Brotherhood. For example, advancements in transportation have facilitated the movement of goods, people, and ideas, influencing trade routes, migration patterns, and political alliances. Countries of the World Update Synopsis Join us as we travel across the entire planet Earth. Human Countries Update Synopsis please put actors/actresses from the equivalent country Brazil= Brazilian Actor/Actress Human Countries 2 Update Synopsis please put actors/actresses from the equivalent country Brazil= Brazilian Actor/Actress Five Countries Update Synopsis A bachelor finds himself in a cat and mouse game between five young women in a perspective country. Countries of Death Update Synopsis Three interwined stories in Brazil, America and Japan. Countries/Cities myCast Users Want to Visit Update Synopsis Which Cities/Countries would you guys like to visit? Face Claims Sorted by English-Speaking Countries Update Synopsis Nothing. Countries & Cultures to Introduce New Characters in FGs Update Synopsis Help choose which countries should introduce new characters in fighting games! Characters by heritage Update Synopsis Characters by nationality and race Fictional Characters Sorted by Heritage Update Synopsis Sorting American, European, Asian, African, Oceanian, South African & Canadian actors by their ethnic background or nationality. Fictional Characters by Ethnic Backgrounds Update Synopsis Characters of fiction from video games to animes to comic books by backgrounds from which countries. Fictional Character Heritage Update Synopsis i know there's like twelve of these running around but well. i like getting uber-specific. Face Claims by Descent Update Synopsis Face Claims by Descent Racial Faceclaims Update Synopsis discover underuse and representative face claims, for your representation and for world representation. thank you for parcitipating!! Fictional Characters/Actors/Actresses by heritage (My Version) Update Synopsis Characters by nationality and species (My Version) Best film directors per country Update Synopsis Cast any film director you like from each country. Actors who have directed MOVIES are allowed. Those who have only directed episodes for TV shows or have directed shorts don't count. Dead directors are allowed. Fictional Characters Sorted by Martial Arts Weapons Update Synopsis Sorting characters from history, comics, cartoons, anime, manga, video games & Toku. Fictional Characters Sorted by Martial Arts Update Synopsis Sorting characters in martial arts Fictional Characters by Weapon Styles Update Synopsis Fictional characters sorted from comics, anime/manga & video games in weapon combat. Face Claims Custom Designed Weapons Update Synopsis Basically movies, television shows and video games that feature Custom Designed Weapons that look like they donât exist Fictional Characters Sorted by Weapon Arts Update Synopsis Sorting characters in martial arts weapons Face Claims Sorted by Religion & Faith Update Synopsis Sorting out celebs on their religions/faith Fictional Characters Sorted by Religion Update Synopsis Fictional characters from comics, cartoons, video games, animes & Toku based on onesâ religion. Face Claims Sorted by Country & Region of Descent Update Synopsis Face claims ideas sorted by those born from their country of origin and those born and raised outside their country. Fictional Characters Sorted by Superpowers Update Synopsis Sorting fictional characters of video games, comics, animes/manga, cartoons & Toku by superhuman abilities & powers Fictional Characters Sorted by Superpowers Update Synopsis Sorting fictional characters of video games, comics, animes/manga, cartoons, movies, television & Toku by superhuman abilities & powers Fictional Characters Sorted by Superpowers Update Synopsis Help sort out characters from all pop cultures with superpowers Fictional Characters Sorted in the Mystical World Update Synopsis Help sort out characters based on mythical creatures, legends & deities from all kinds of cultures Fictional Characters Sorted by Mythological Creatures Update Synopsis Sort out characters based on mythical creatures from all kinds of cultures Fictional Characters Sorted by Mythological Races Update Synopsis Characters of fiction from video games to animes to comic books by races of mythology all over the world. Along with those of urban legends Fictional Characters Sorted by Mythological Races Update Synopsis Characters of fiction from video games to animes to comic books by races of mythology all over the world. Along with those of urban legends. Sorting Fictional Characters by Hair Colour. Update Synopsis What does your hair colour say about you? Fictional Characters Sorted by Dance Styles Update Synopsis Sorting characters in dance styles Face Claims Sorted by Dance Styles Update Synopsis Sorting celebs in dance skill & expertise
3 months ago | 1
Hussin Khan Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film DĂ©tails du livre Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more with the help of an Unreal Authorized Instructor Key Features Learn in detail about filmmaking techniques and understand how to tie that into your Unreal Engine workflow Generate and animate near-photorealistic actors using the innovative MetaHuman technology Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology Purchase of the print or Kindle book includes a free PDF eBook Book Description Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, youâll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. Youâll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, youâll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology. What you will learn Grasp the principles of photography and the art of storytelling Collect references and create storyboards Discover Unreal Engine's hidden features and useful keyboard shortcuts Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans Adopt cinematic techniques to achieve professional-looking shots Creatively apply Lumen Global Illumination and Reflections techniques Use multiple virtual cameras and apply post-production techniques Implement best practices for optimization, post processing, and rendering Who this book is for Whether youâre a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations. While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities. Table of Contents Getting Started with Unreal Engine Understanding the Principles of Photography, Film Cameras, and Lenses Understanding the Art of Storytelling and Creating Your Storyboard Importing 3D Objects and Creating Levels Creating Environments with Quixel Megascans Creating and Applying Materials to 3D Meshes Creating Actors with Unreal Engine MetaHumans Retargeting the MetaHumans for Unreal Engine 5 Adding Animations and Facial Expressions to Your MetaHuman Characters Adding and Animating Virtual Cameras Using the Level Sequencer Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles Setting the Mood with Lighting and Adding Post-Processing Effects Exploring Color Management, Additional Camera Settings and Rendering Your Shots Adding Sound and Finalizing Your Virtual Film Appendix: Creating Material IDs Using Blender Revue de presse âToday, there are lots of tutorials online you can get for free, but now the opposite problem applies â there is just too much! Therefore, it becomes even more frustrating. So, to have a book that has all the things you need to know to get started in real-time filmmaking in one place is very helpful today. The way Hussin has broken down each category, and the way he succinctly conveys each step of a process, makes it clear that he is a creative himself. He has also collaborated closely with other creatives and has decades of experience, from animation to VFX to real-time filmmaking. If you want to tell stories, whether linear (film), interactively (games), or hybrid with live action (virtual production LED Volumes), then this is the book for you. This book has been written for anyone who wants to use Unreal Engine to create content as a professional career.â -- HaZ Dulull Director/Producer at HaZimation âBeing an author and instructor takes time and discipline. Those traits are clearly on display in Hussin's book, which takes you through a guided step-by-step process covering the essentials of producing a short film in Unreal Engine. Loaded with clearly illustrated examples and solid writing, Hussin infuses his Unreal knowledge with practical real-world information on cinematography, storytelling, worldbuilding, and more. Understanding all of the steps necessary to create your own animated work of art can be very confusing but with Hussin as your guide, you'll have a tome of knowledge right at your fingertips.â -- Brian Pohl, Previs and Virtual Production Consultant, Ex-M&E Technical Program Manager at Epic Games Biographie de l'auteur Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
5 months ago | 1
Bungie: we need to trick i mean convince people to be interested in marathon. I know, people like cats and cute things sell, so letâs put a cute cat in it. Thatâll trick i mean convince some people.
8 months ago | 0
Destiny 2
Time to find out what's been happening on Tau Ceti IV.
Join us on Saturday, April 12 @ 10AM PT for the Marathon Gameplay Reveal Showcase.
#MarathonReveal
đșđŁ twitch.tv/marathonthegame
8 months ago | [YT] | 409