Jason Godwyn

TTRPG Idea:

What if you have 20 points to spend on 3 Attributes (Body, Mind, Heart) with 20 points to spend and every stat must be 1-10? Your three Skills can be anything from a pre-approved list and they add +2 to your Attribute when naturally involved in a roll. Also Body and Mind checks add half your Heart rounded down. So the guy with 6 Body and Melee Weapons as a skill and 4 Heart fights as good as someone with 10 Body and no Melee Weapons skill and 1 Heart. If you want to hack a computer and you have an INT of 10 and Heart of 6 and Hacking as a Skill you have a score of 15 plus your luck value.

The system when rolling uses 2d6 dice rolls for you and the DM, the difference between the highest and lowest roller becomes the luck value that benefits or harms the one attempting the roll. If you roll a 1 that only matters if your DM rolls higher, then the difference between his result and yours reduces the stat. Aside from that it's a hard pass-fail system, your stat is either good enough to do what is necessary or it's not. You either have the stat or you don't. Maybe I should go with a "tiered success" system instead where you're either good enough to do it, barely good enough to do it with negative complications and consequences, or not good enough to do it.

If you want to hack a computer and you have an INT of 10 and Heart of 6 and Hacking as a Skill you have a score of 15 plus your luck value. What is your luck value? You roll 2d6. Your DM rolls 2d6. Winner's value subtracted from loser's value halved rounding down is your bonus if your number is higher and your penalty if yours was lower. So in the worst case scenario where you roll a 2 and your DM rolls a 12, your luck value is -5 for this roll. Or at best, +5. Your possible results are 10-20.

3 weeks ago | [YT] | 1