Game Design Library

#silksong follow up video is still on track for tomorrow! I am working hard on addressing the main crit from the last video, which was attacks were not detailed enough in the spreadsheet.

Here is a screenshot below to see how I am breaking them down. If you have any feedback please let me know!

Top numbers are frames. "Start up" is the amount of frames from when the boss starts a specific type of attack, until when they actually start hitting the attack. "Hit (Likely)" is how many frames until the player is likely to be hit, from the initial start up. Then the "Difference" is just the difference between those two numbers, which means how many frames from the end of the start up until you are likely to be hit. This number is important as it tells how fast the player needs to react if they did not spot the start up animation, which can be more or less obvious depending on the boss or the attack.

Then we have type of attack, split into melee, projectile or AOE.

Then we have target type, which is essentially whether the boss is targeting an area or the player, and if they are targeting the player, when are they doing it. Some bosses target the point where the player was at the beginning of their start up animation, some do it at the end, and some home to the player. All important distinctions!

Anyway, hopefully you are looking forward to the video and once again thank you for your feedback on the last one!

1 month ago | [YT] | 6