Thanks to a friend of mine who's done great work with XCOM 2 modding, I've learned how to combine and export the multiplayer bodies and heads from Spec Ops into a single object.
What does this mean? Well, a TON more options when it comes to creating squad and enemy redesigns. I'm working on a large HECU-themed campaign mini-mod right now. There are plenty of armies and irregular groups I could depict with the bodies and heads, including some more absurd ones I won't pass up.
I'll also be digging through my Steam library for any other UE3 games that I could use resources from. UPK Explorer really did wonders for the Spec Ops modding scene!
I'm just grateful you all are so interested in it. Thanks for all the support!
Yossarian the Assyrian
Thanks to a friend of mine who's done great work with XCOM 2 modding, I've learned how to combine and export the multiplayer bodies and heads from Spec Ops into a single object.
What does this mean? Well, a TON more options when it comes to creating squad and enemy redesigns. I'm working on a large HECU-themed campaign mini-mod right now. There are plenty of armies and irregular groups I could depict with the bodies and heads, including some more absurd ones I won't pass up.
I'll also be digging through my Steam library for any other UE3 games that I could use resources from. UPK Explorer really did wonders for the Spec Ops modding scene!
I'm just grateful you all are so interested in it. Thanks for all the support!
2 months ago | [YT] | 105